Now that RPG Tsukuru DS is out of the way, I'm letting you pick the next import RPG Maker title I do a feature on. Only one is made by Enterbrain though.
Rather than do another portable feature and have to take photos of a GBC or DS screen again, I'm only letting you choose titles that I can just toss in my computer and run on an emulator, and then pound the print screen key. So the options are:
Simulation RPG Tsukuru -
I don't know it's actual name. But everyone calls it that. Released for the Saturn and Playstation in japan, it lets you make your own tactical style RPGs. It's horribly confusing to me, because I don't play the types of games it makes.
Dream Studio -
Made by Sega, and released on the Dreamcast. It's an odd thing. it's a full 3D game development tool, and it's very, very complex. It's scripting system is still a mystery to me, as it uses an odd visual event interface where you chain things together. Probably one the most limited game creation titles ever released for a console soley due to it's reliance on 128k VMUs. It makes pretty games though. I only managed to get one of the two manuals with my copy, so that has a pretty big impact on me not understanding it.
Rather than do another portable feature and have to take photos of a GBC or DS screen again, I'm only letting you choose titles that I can just toss in my computer and run on an emulator, and then pound the print screen key. So the options are:
Simulation RPG Tsukuru -
I don't know it's actual name. But everyone calls it that. Released for the Saturn and Playstation in japan, it lets you make your own tactical style RPGs. It's horribly confusing to me, because I don't play the types of games it makes.
Dream Studio -
Made by Sega, and released on the Dreamcast. It's an odd thing. it's a full 3D game development tool, and it's very, very complex. It's scripting system is still a mystery to me, as it uses an odd visual event interface where you chain things together. Probably one the most limited game creation titles ever released for a console soley due to it's reliance on 128k VMUs. It makes pretty games though. I only managed to get one of the two manuals with my copy, so that has a pretty big impact on me not understanding it.









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