I'm figuring on how different weapons should be balanced between each other. I think I've got it figured out, but there's one thing I'm uncertain of, and that is the difference between a Katana and a Staff.
What I've got so far:
Staves cause around 80 damage. Katanas cause around 65 damage.
Staves are a blunt weapon, and enemies weak against blunt attacks would take 120 damage (40 points extra), yet a few other enemies might brush it off and only take 40 or even 20 damage.
Katanas are a basic weapon and would cause 65 damage all around no matter the weakness, but they can attack groups at once, so those instances where there are two or three slimes sitting next to each other (which generally would happen every few battles), it would cause 65 damage to each of them in one fell swoop (you do the math).
Between staves and katanas, which would you choose?
And more importantly, does either sound too powerful compared to the other? I'm wanting them to be comparitively equal, so that it becomes personal choice, and not the usual "this one will always be the more powerful option" deal.
EDIT: Okay, I'm glad that I decided to ask about this. After considering a couple comments, I decided to do some number crunching. And I discovered that yes, even though the club offers bonus damage against certain enemies, the disadvantage against other enemies just makes it weak again. Makes me wonder about the stats of my weapons overall. I did some retooling with weapon strengths, and I'd like you guys to take a look at this and tell me what you think.
(This is using RPG Maker 1, btw.)
With that said, here's a possible situation that includes all weapon types. You've assembled a party of four.
Based on the information above, and assuming everyone has the same attack power and no magic (unlikely scenario, but work with it), what would you choose for all their weapons?
And do you think they're balanced against each other well enough?
What I've got so far:
Staves cause around 80 damage. Katanas cause around 65 damage.
Staves are a blunt weapon, and enemies weak against blunt attacks would take 120 damage (40 points extra), yet a few other enemies might brush it off and only take 40 or even 20 damage.
Katanas are a basic weapon and would cause 65 damage all around no matter the weakness, but they can attack groups at once, so those instances where there are two or three slimes sitting next to each other (which generally would happen every few battles), it would cause 65 damage to each of them in one fell swoop (you do the math).
Between staves and katanas, which would you choose?
And more importantly, does either sound too powerful compared to the other? I'm wanting them to be comparitively equal, so that it becomes personal choice, and not the usual "this one will always be the more powerful option" deal.
EDIT: Okay, I'm glad that I decided to ask about this. After considering a couple comments, I decided to do some number crunching. And I discovered that yes, even though the club offers bonus damage against certain enemies, the disadvantage against other enemies just makes it weak again. Makes me wonder about the stats of my weapons overall. I did some retooling with weapon strengths, and I'd like you guys to take a look at this and tell me what you think.
(This is using RPG Maker 1, btw.)
- Axes: 84% Power. Single attack. Nothing special. Just consistantly hits hard.
- Swords: 38% Power. Can strike twice (for 76%). Weaker than the Axes overall, but if the first strike defeats an enemy, the next strike diverts to the next enemy. In essense, it will give you a head start in chucking out the next enemy's HP.
- Clubs: 100% Power. Single attack. Most powerful weapon against normal foes. Extra damage to armored enemies. Less damage to a few others.
- Katanas: 60% Power. Single attack. If multiple enemies are of the same type, it hits each of them in one fell swoop. (e.g. If the enemy party consists of a goblin and two slimes, you can attack both slimes at once.)
- Daggers: 36% Power. Can strike twice (for 72%). Same situation as the sword, but can be equipped by characters the sword cannot.
- Bow & Arrows: 65-77% Power. Single attack. Its power starts off weak, but as you find better quality arrows, it gets stronger. One character is able to use this weapon to strike enemies before the battle begins (but not for bosses).
- Claws: 35% Power. Single attack, but two can be equipped at the same time (for 70%).
- Fists: 45% Power. Single attack, but two can be equipped at the same time (for 90%). Like the club, it is a blunt weapon, and can cause extra damage on certain enemies, or less. (Think punching gloves.)
With that said, here's a possible situation that includes all weapon types. You've assembled a party of four.
- Member #1 can equip the axe, sword, or club.
- Member #2 can equip the katana, dagger, or club.
- Member #3 can equip the bow & arrow (in this scenario, at 73% Power) or club. This is the specialized character I mentioned.
- Member #4 can equip two claws, two fists, or a claw in one hand and a fist worn on the other.
Based on the information above, and assuming everyone has the same attack power and no magic (unlikely scenario, but work with it), what would you choose for all their weapons?
And do you think they're balanced against each other well enough?




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