Alright.
Well, We The Brave has event based battles and doesn't have level-ups. But I also want to spice my battles up in some way.
So far, my plan is to make status ailments a big part (and cure them after every battle) and to instigate a "Reflex Point" system. (RP's)
Before each battle begins, depending on the circumstances, you'll be able to allocate a set amount of Reflex Points to any of four things.
Observation: Knowing what you're up against will help you allocate your other points, but using too many points here will make your characters underpowered .
Preparation: This lets you choose abilities for your party to learn, from general categories. If your observation shows that you're up against four enemies, you may want to prepare a group-target spell. Conversely, if it reveals your enemy to be a magic user, M-AT debuffs suddenly sound real good.
Adrenaline: Pumping yourself up results in higher physical stats across all your party members. This will increase your Health, Strength, and Defense. I'll track this with a variable and reset your stats at the end of the battle.
Planning: Focusing your party beforehand results in a heightened mental state. Your MP, Magic, and Magic defense will all increase. This will also reset after the battle.
With the RP system, battle will flow like this:
1. Be informed that a battle is about to occur. This is when you find out how many points you have.
2. Be shown a list of all four options simultaneously.
3. Choose where you want to spend your first point. If Observation, receive update on enemies. If Preparation, be shown a list of possible skills and choose one. If either stat boost, receive message telling you the magnitude of your stat increases.
4. Choose where you want to spend your second point.
5. Repeat until you are out of RP.
6. Battle begins.
7. Assuming you won, all stats are reset and all learned skills are forgotten.
Any other ideas for a spicier battle system? Or perhaps improvements on my ideas? I later hope to make a game that makes random battles as fun as possible, but for now any ideas for diversifying an event-no-leveling system are much appreciated.
Well, We The Brave has event based battles and doesn't have level-ups. But I also want to spice my battles up in some way.
So far, my plan is to make status ailments a big part (and cure them after every battle) and to instigate a "Reflex Point" system. (RP's)
Before each battle begins, depending on the circumstances, you'll be able to allocate a set amount of Reflex Points to any of four things.
Observation: Knowing what you're up against will help you allocate your other points, but using too many points here will make your characters underpowered .
Preparation: This lets you choose abilities for your party to learn, from general categories. If your observation shows that you're up against four enemies, you may want to prepare a group-target spell. Conversely, if it reveals your enemy to be a magic user, M-AT debuffs suddenly sound real good.
Adrenaline: Pumping yourself up results in higher physical stats across all your party members. This will increase your Health, Strength, and Defense. I'll track this with a variable and reset your stats at the end of the battle.
Planning: Focusing your party beforehand results in a heightened mental state. Your MP, Magic, and Magic defense will all increase. This will also reset after the battle.
With the RP system, battle will flow like this:
1. Be informed that a battle is about to occur. This is when you find out how many points you have.
2. Be shown a list of all four options simultaneously.
3. Choose where you want to spend your first point. If Observation, receive update on enemies. If Preparation, be shown a list of possible skills and choose one. If either stat boost, receive message telling you the magnitude of your stat increases.
4. Choose where you want to spend your second point.
5. Repeat until you are out of RP.
6. Battle begins.
7. Assuming you won, all stats are reset and all learned skills are forgotten.
Any other ideas for a spicier battle system? Or perhaps improvements on my ideas? I later hope to make a game that makes random battles as fun as possible, but for now any ideas for diversifying an event-no-leveling system are much appreciated.





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