So I just finished the "prologue" for my game and just got my heroes ready to jump into the action, but then I noticed how big my game is. I went to save the data and already it is using up 2 blocks of data and it's only about 10 minutes long.
I have about 7 dungeons made, and each one takes up 700-1000 memory, and the events stored in each one take up around 1000-2000 each, with the lowest being about 600.
The event that is over 2000 memory each is the most complicated one, containing many take overs, and is about 1/2 of what I have done so far. However, the one that comes after that is almost pure talking and that takes up 1000 in memory.
At this rate I'll eat up all my memory before I'm half way done the game. This troubles be a little because I checked Gobli's events, and most of them take up less memory than mine, and they seem to have the same amount of complexity as mine.
I would assume I'm doing things the long and involved way when most of what I want to do can be done a lot easier than how I'm doing it, but I'm not entirely sure.
Is there some general memory saving tips that would help? If not I can try to be more specific if needed.
I have about 7 dungeons made, and each one takes up 700-1000 memory, and the events stored in each one take up around 1000-2000 each, with the lowest being about 600.
The event that is over 2000 memory each is the most complicated one, containing many take overs, and is about 1/2 of what I have done so far. However, the one that comes after that is almost pure talking and that takes up 1000 in memory.
At this rate I'll eat up all my memory before I'm half way done the game. This troubles be a little because I checked Gobli's events, and most of them take up less memory than mine, and they seem to have the same amount of complexity as mine.
I would assume I'm doing things the long and involved way when most of what I want to do can be done a lot easier than how I'm doing it, but I'm not entirely sure.
Is there some general memory saving tips that would help? If not I can try to be more specific if needed.





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