I don't know if some of you guys remember or not, but I recently was talking about an RPG Maker 2 platformer game in development called Nella's Journey. Well, after much consideration, thought, and examination, I decided to scrap it. It just wasn't fun, and that's what games are supposed to be all about. Having an experience and feeling emotions. Nella's Journey wasn't doing that.
----------
So I have started a new game project for RPG Maker 2.
The title is Solstice.
I am attempting to make it an artistic puzzle/adventure game (think Ico) with a lot of ambient sound, lighting effects, and VFX.
The main character is a native american girl named Kaya. So far, no story details haven't been made at this time, but stay tuned ,as I update frequently.
----------
Today I made a VFX that displays a black circle with a green triangle on it in the upper right hand of the screen constantly. When you approach a block that you can climb onto, the word 'CLIMB' fades in over the green triangle. If you leave the block, the word fades back out, but If you press triangle, you'll climb the block. All of this is in real time, meaning you can open and close menus, and walk around as the button onscreen changes.
Right now, I'm testing and making game mechanics at a custom test map I made, so expect a lot of more things you can do with the button to be available(such as pulling blocks, picking up things, ect. *the triangle button is basically an action button*)
Tomorrow, I'm going to start developing a custom menu, and a real-time health bar at the top left.
Again, this game is very, very early in development, so expect to see a lot more stuff in the future!
----------
So I have started a new game project for RPG Maker 2.
The title is Solstice.
I am attempting to make it an artistic puzzle/adventure game (think Ico) with a lot of ambient sound, lighting effects, and VFX.
The main character is a native american girl named Kaya. So far, no story details haven't been made at this time, but stay tuned ,as I update frequently.
----------
Today I made a VFX that displays a black circle with a green triangle on it in the upper right hand of the screen constantly. When you approach a block that you can climb onto, the word 'CLIMB' fades in over the green triangle. If you leave the block, the word fades back out, but If you press triangle, you'll climb the block. All of this is in real time, meaning you can open and close menus, and walk around as the button onscreen changes.
Right now, I'm testing and making game mechanics at a custom test map I made, so expect a lot of more things you can do with the button to be available(such as pulling blocks, picking up things, ect. *the triangle button is basically an action button*)
Tomorrow, I'm going to start developing a custom menu, and a real-time health bar at the top left.
Again, this game is very, very early in development, so expect to see a lot more stuff in the future!


I own RPGM2 and can't do most of the stuff you've mentioned above. Good luck, and I can't wait to give this game a playthrough when that time comes. You've really been contributing to the RPG Maker side of the site. It's great to see.

/y/z and event


Comment