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Silent Hill: Shattered Memories: The last thing we needed

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    Silent Hill: Shattered Memories: The last thing we needed



    Originally posted by Nintendo Power
    "This is a reimagining of the first Silent Hill,” explains producer Tomm Hulett. “It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”

    “The characters play different roles, things don’t necessarily happen in the same order, and the story is taken in lots of new directions. You still play as Harry Mason, you’re still looking for your daughter, and you’ll see familiar elements, but they’re all twisted to betray your expectations.”

    “One of Shattered Memories’ most significant and intriguing additions—your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.” “In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”

    “We’re using the Wii Remote to interact directly with the environment, so the puzzles are all based around that idea,” says Hulett. “You’re not just hitting buttons to choose things.” He also notes that the solution to a puzzle is always in the immediate vicinity, and assures us there’s a lot less backtracking then in previous games.”

    “Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.”
    There used to be a locked door here. Now it's gone.

    Edit: More.

    You steer Harry with the control stick

    -The Wii Remote is used to aim the flashlight "This is one of the things we dreamed about when the Wii controller was first unveiled, and it's every bit as effective as we imagined."

    -The developer wants the game to be as immersive as possible. "When you want to check on something in the environment, for example, you simply fix your view on it rather than press a button, and instead of text appearing on screen, Harry comments vocally." (MARl0 note: This sounds really awesome!)

    -Streaming environments that completely eliminate load times

    -The static noise comes out of the Wii Remote now. It also acts as your cell phone. "Just as we're starting to feel sufficiently uncomfortable, the Wii Remote rings and nearly scares us out of our seats." "There's no response when we answer this particular call, so we hang up and try the first thing that comes to mind: dial 911. An emergency dispatcher actually picks up, her voice emanating from the Wii Remote speaker, but she can't hear Harry and eventually hangs up. Looks like we're on our own."

    -Combat has been completely removed from the game. "Instead, you have no choice but to flee, which proves considerably more terrifying."

    -Once the monsters see you, the chase is on. "Holding Z button makes Harry get the lead out, and during the getaway, you can barge through doors, climb over fences, jump through windows, and so on. You can even barricade doors behind you with a bookshelf or whatever else might be handy. The static gets louder as the monsters close in, and while Harry is running, you can look back over his shoulder. Watching these abominations leap over cars and crawl along the rooftops as they relentlessly pursue our hero had us on the edge of our seats." "To be clear, these chase sequences aren't quick-time events; you have full control over Harry and can choose whichever path you see fit to his destination." "The monsters will take alternate routes to try to cut you off, and they'll use their numbers to flank you whenever possible."

    - "Shattered Memories is about as far removed from a typical remake as you can imagine. It takes inspiration from the original as the foundation for something that feels like a true evolution of the series."
    Also also: Harry's got an iPhone to look up maps and take pictures and ****.
    Last edited by Loki; 04-01-2009, 10:47 PM.

    #2
    Re: Silent Hill: Shattered Memories: The last thing we needed

    Silent Hill: **** Me.

    Comment


      #3
      Re: Silent Hill: Shattered Memories: The last thing we needed

      "You steer Harry with the control stick"

      INNOVATION!
      Find a dog, honk it's nose. If you are bothered by this sentence. I guess you're just not cool enough for the noses.

      Comment


        #4
        Re: Silent Hill: Shattered Memories: The last thing we needed

        It's not like the last three games were all that great (the series keeps getting handed to different development studios). It won't be a true "Silent Hill" game, there's no debating that, but some of the changes sound uncharacteristically... progressive. The idea of SURVIVAL HORROR game where you are actively avoiding combat versus beating the living **** out of everything in your path with a wooden plank makes it sound like the developers at least have the right intentions.

        I'm looking forward to seeing how this turns out. However good, or bad that may be.

        I... really don't think it's going to turn out, though.
        Last edited by Toaster; 04-01-2009, 11:20 PM.

        Comment


          #5
          Re: Silent Hill: Shattered Memories: The last thing we needed

          Have you seen a little girl anywhere? I'm looking for my daughter. She's only seven. Short. Black hair.

          Comment


            #6
            Re: Silent Hill: Shattered Memories: The last thing we needed

            Is it just me or does that picture look like Harry Potter instead of Harry Mason.
            The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

            Comment


              #7
              Re: Silent Hill: Shattered Memories: The last thing we needed

              It's weird. I came in here expecting to be like, "SHATTERED MEMORIES? GOD WHAT A STUPID NAME, WHAT A STUPID IDEA."

              But, like... I'm not repulsed by this. The coolest thing about Silent Hill 2 was how the endings were kind of decided by your behavior. If they could expand on that effectively, I'd be delighted.

              I mean, I tend to agree that less is more, but this scrambling fear, this interactivity they're talking about... Maybe for once, more CAN be more?

              Comment


                #8
                Re: Silent Hill: Shattered Memories: The last thing we needed

                They gave him glasses for some reason.

                Comment


                  #9
                  Re: Silent Hill: Shattered Memories: The last thing we needed

                  Maybe this'll be the first Silent Hill game I'll actually play. Coming from someone who is not heavily immersed in the series and/or the mythology, this actually sound pretty interesting, and as my little pal Toastie mentioned, it seems as if this is what a survival horror game SHOULD be, avoiding enemies, not running headlong into packs of zombies and whatnot.

                  Comment


                    #10
                    Re: Silent Hill: Shattered Memories: The last thing we needed

                    your answers actually affect how the game unfolds
                    I've heard this before many times and it's never lived up to it.
                    Last edited by IRC; 04-01-2009, 11:47 PM.
                    The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

                    Comment


                      #11
                      Re: Silent Hill: Shattered Memories: The last thing we needed

                      it seems as if this is what a survival horror game SHOULD be, avoiding enemies, not running headlong into packs of zombies and whatnot.
                      Uh, the first game was about avoiding enemies... unless you were playing on easy with bullet adjust (wuuuuuuuuuuuuuuuss). Try playing on normal or hard and see how far you get before you start fleeing from most enemies.

                      The static noise comes out of the Wii Remote now. It also acts as your cell phone.
                      The first game was supposed to take place in the 1980s (hence the VCRs and total lack of cell phones and other current tech). Way to pay attention to the storyline, guys.

                      I don't think this will turn out well, honestly. It's like watching a modern remake of a classic horror movie. Just watch (or in this case play) the original.
                      Last edited by Nixon; 04-02-2009, 12:54 AM.
                      Eat Smello.

                      Comment


                        #12
                        Re: Silent Hill: Shattered Memories: The last thing we needed

                        Originally posted by marcus View Post
                        Have you seen a little girl anywhere? I'm looking for my daughter. She's only seven. Short. Black hair.
                        Have you seena good game anywhere? I'm looking for a good game. Comes in a box and is about 60 dollars.
                        Find a dog, honk it's nose. If you are bothered by this sentence. I guess you're just not cool enough for the noses.

                        Comment


                          #13
                          Re: Silent Hill: Shattered Memories: The last thing we needed

                          The 1980s had cell phones! There were about three times the size of a Wii remote, though. I'm cautiously optimistic since SH1 hasn't exactly aged well.

                          Comment


                            #14
                            Re: Silent Hill: Shattered Memories: The last thing we needed

                            The first game didn't have any cell phones or more modern tech (like personal PCs, etc). Back in the early to mid 80's, most consumer cell phones were still stuck in cars.

                            In any case, it's extremely out of place given the original storyline's setting.
                            Eat Smello.

                            Comment


                              #15
                              Re: Silent Hill: Shattered Memories: The last thing we needed

                              Originally posted by Loki View Post
                              They gave him glasses for some reason.
                              Because he's an author. All author's wear glasses, duh.

                              I've heard this before many times and it's never lived up to it.
                              Having just beaten Silent Hill 2, it's actually pretty effective. Basically, the game tracks really subtle, mundane things you wouldn't have otherwise thought about.

                              For example, one of the characters lies down on a bed and falls asleep. If you check up on them periodically, you gravitate towards a certain ending. Another character "dies" later and if you try to return to the room, it also gravitates towards an ending. Listening to a specific conversation or skipping it, listening to a totally arbitrary object, staying close to a character that follows you or bumping into/letting them get hurt, staying at full health or never healing until you're in the red, examining specific items in your inventory...

                              Basically, if you didn't read a guide you'd have absolutely no way to predict which ending you'd get.

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