I'm very bad at ranting. I'm probably just venting. So I'll use this topic to just get things out of my chest. You can keep ignoring it the same way you've been ignoring my updates all this time.
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I'm feeling so frustrated with my game right now and here are the reasons:
First: I don't know how to continue my game.
Most of the things I did earlier, I did them on impulse, I just went along with what I thought would be cool. Now that I'm thinking things through, I don't see how can I link what I did with what I want to do. I'm seriously reconsidering delete half my scenario data and do it over.
Second: I think I'm being too ambitious.
This is my first game. Sometimes I think that for my first game, I'm trying to do too much. I initially wanted a simple, fun game that at least I can enjoy, but now that it caught a few people interests, I feel that I must deliver everything I said I would, and it's overwhelming.
Should I go for a short, fun game that is pretty open, or should I have a more linear story and focus on a few of the characters I wanted to be playable? The thing is I want both.
Third: Lack of feedback.
I'm aware that RM1 is OLD, but it's still discouraging to make updates, and ask what people think about it and get 0 response.
Fourth: Time is running out
I was so confident I'll do some decent progress with Rincar, but so far I've only redone things. I'll start my Teaching Internship in 3 weeks and I don't know if I'll be able to even touch RM1 (or a playstation) when I do.
So, I don't k now when I'll finish Rincar. I'm feeling to upset right now to touch it, but hopefully I'll sort it out this week. If not, I guess I'll just work on something more simple (I have a few ideas already)
So there. I just wanted to get that out of my chest.
_______________________________________________________________
I'm feeling so frustrated with my game right now and here are the reasons:
First: I don't know how to continue my game.
Most of the things I did earlier, I did them on impulse, I just went along with what I thought would be cool. Now that I'm thinking things through, I don't see how can I link what I did with what I want to do. I'm seriously reconsidering delete half my scenario data and do it over.
Second: I think I'm being too ambitious.
This is my first game. Sometimes I think that for my first game, I'm trying to do too much. I initially wanted a simple, fun game that at least I can enjoy, but now that it caught a few people interests, I feel that I must deliver everything I said I would, and it's overwhelming.
Should I go for a short, fun game that is pretty open, or should I have a more linear story and focus on a few of the characters I wanted to be playable? The thing is I want both.
Third: Lack of feedback.
I'm aware that RM1 is OLD, but it's still discouraging to make updates, and ask what people think about it and get 0 response.
Fourth: Time is running out
I was so confident I'll do some decent progress with Rincar, but so far I've only redone things. I'll start my Teaching Internship in 3 weeks and I don't know if I'll be able to even touch RM1 (or a playstation) when I do.
So, I don't k now when I'll finish Rincar. I'm feeling to upset right now to touch it, but hopefully I'll sort it out this week. If not, I guess I'll just work on something more simple (I have a few ideas already)
So there. I just wanted to get that out of my chest.







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