Do you want to make a huge town with lots of people but hate being limited to 10? here's an idea! It may be time consuming and eat up space, but oh well.
First, create 2 duplicate towns (I chose 2 "good castles"), Identical in every way. Name 1 'townA" and the other "townB".
Second, in townA, create Weapon and Item shops and place them in either side of the entrance. Now, create duplicate "normal houses" in the EXACT (or almost exact) same spots in townB.
Third, in townB, create Inn and Sanctuary buildings on either side of the castle entrance. Now, create normal house duplicates in the EXACT (or almost exact) same spots in townA.
Fourth, place a line of doorrless buildings (the first one) aligned perfectly across the middle (whatever you deem the "middle") of both towns, with the short ends facing each other, leaving small space barely big enough to walk through. create a bunch of invisible "touch' events in these openings. leave these events alone for now.
Fifth, place a bunch of other buildings in both towns, with buildings in only the front of townA and only in the back in townB. Be sure to take the time to place duplicates in townA matching the ones in townB, and vice versa. this is no doubt the longest step.
Sixth, go to the invisible events in townA and place warp events that warp the player to townB, several feet from the "matching" invisible events in that town. Now do the same for townB's events.
Lastly, sprinkle in all your NPCs.
I hope this helps people.
First, create 2 duplicate towns (I chose 2 "good castles"), Identical in every way. Name 1 'townA" and the other "townB".
Second, in townA, create Weapon and Item shops and place them in either side of the entrance. Now, create duplicate "normal houses" in the EXACT (or almost exact) same spots in townB.
Third, in townB, create Inn and Sanctuary buildings on either side of the castle entrance. Now, create normal house duplicates in the EXACT (or almost exact) same spots in townA.
Fourth, place a line of doorrless buildings (the first one) aligned perfectly across the middle (whatever you deem the "middle") of both towns, with the short ends facing each other, leaving small space barely big enough to walk through. create a bunch of invisible "touch' events in these openings. leave these events alone for now.
Fifth, place a bunch of other buildings in both towns, with buildings in only the front of townA and only in the back in townB. Be sure to take the time to place duplicates in townA matching the ones in townB, and vice versa. this is no doubt the longest step.
Sixth, go to the invisible events in townA and place warp events that warp the player to townB, several feet from the "matching" invisible events in that town. Now do the same for townB's events.
Lastly, sprinkle in all your NPCs.
I hope this helps people.







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