in an effort to streamline the game and improve the flow of the game, I'm toning down some of the survival elements. This will mostly effect the "your characters can get sick or seriously injured because of your actions" bit. instead of getting sick if you're being stupid when it comes to how you are managing the characters, their HP will just start taking hits rather than get sick or if you do something that would result in an injury.
Playtesting is showing me that unless the player is extremely careful, Megan ends up sick way too much, and Lucid gets injured too much. This results in the player spending far too much time running around getting medicine, or tending to wounds, and it's boring and repetitive as a result. it also takes a lot of the impact away from the scripted injuries and illnesses.
I've also decided to change my decision that no more art will be posted of the cast. There's a big reason for this: I cannot do the Angel sprites properly. My colorblindness is biting me in the ass. since the Angels are mostly white, they require quite a bit of shading to give them depth. I found out that I had been shading Lucid with not only gray, but pink as well, confusing it with gray. their whole design and animations in sprite form require proper mixing of colors to make the designs stand out and look right when in motion.
Simply put, I cannot do the sprites for the Angels, and I have discarded all the work I had already done. They looked decent to me, but people with the ability to see color correctly informed me that they looked rather terrible. I'm going to need help doing the sprites, and that's going to require me posting artwork for Lucid, Raya, the rest of the major Angel characters, and get some "generic angel templates" made for me to work on to make the various armor types, because I'm not stupid enough to imagine anyone other than myself would want to make all the armor variations that the Angels have.
Lucid's design sheets will be posted as soon as I can get to a scanner.
Playtesting is showing me that unless the player is extremely careful, Megan ends up sick way too much, and Lucid gets injured too much. This results in the player spending far too much time running around getting medicine, or tending to wounds, and it's boring and repetitive as a result. it also takes a lot of the impact away from the scripted injuries and illnesses.
I've also decided to change my decision that no more art will be posted of the cast. There's a big reason for this: I cannot do the Angel sprites properly. My colorblindness is biting me in the ass. since the Angels are mostly white, they require quite a bit of shading to give them depth. I found out that I had been shading Lucid with not only gray, but pink as well, confusing it with gray. their whole design and animations in sprite form require proper mixing of colors to make the designs stand out and look right when in motion.
Simply put, I cannot do the sprites for the Angels, and I have discarded all the work I had already done. They looked decent to me, but people with the ability to see color correctly informed me that they looked rather terrible. I'm going to need help doing the sprites, and that's going to require me posting artwork for Lucid, Raya, the rest of the major Angel characters, and get some "generic angel templates" made for me to work on to make the various armor types, because I'm not stupid enough to imagine anyone other than myself would want to make all the armor variations that the Angels have.
Lucid's design sheets will be posted as soon as I can get to a scanner.











Sorry about the setback. 
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