So, I have been working on an RPG version of a Legend of Zelda game.
Most of it was easy enough for me; dungeon mapping, town, enemy, and character creation, treasure setting, and so on.
Lately, though, I have had a few issues with what I dub the slightly more advanced moves.
(Modes, event detailing, etc.)
Hence the thread...
Question #1: In some dungeons I have created locked doors that were intended to be opened via floor switches.
Is this possible and, if so, what do I do to make it work?
Question #2: What is the most efficient way to make a two stage boss battle?
(Fight, win, boss transforms, fight.)
More questions to come as I work.
If such questions are answered elsewhere, feel free to tell me.
Most of it was easy enough for me; dungeon mapping, town, enemy, and character creation, treasure setting, and so on.
Lately, though, I have had a few issues with what I dub the slightly more advanced moves.
(Modes, event detailing, etc.)
Hence the thread...
Question #1: In some dungeons I have created locked doors that were intended to be opened via floor switches.
Is this possible and, if so, what do I do to make it work?
Question #2: What is the most efficient way to make a two stage boss battle?
(Fight, win, boss transforms, fight.)
More questions to come as I work.
If such questions are answered elsewhere, feel free to tell me.







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