I’ve run into a dilemma concerning my RPGM projects. I have two main projects I have in mind, one for RPGM 3, and one for XP (I’ll call them 3 and XP for the rest of this post). Both are in the same plotline. Neither is going very well.
3 has been going for some time, and is the more likely to be finished before the deadline. I’m very familiar with the RPGM3 software. The problems with this project is that I’m having trouble finding time for working on it.
I think the potential for XP is much greater than 3. The plot, I think, is better (by my standards, anyway), with certainly more importance to the plotline as a whole. I can accomplish a lot more with the software, more of what I want it to be. And since it’s on the computer, I can work on it as I please. Of course, I know very little about the software, and I’d be basically starting from scratch. I’d also have to take some time to learn skills like creating custom sprites (I want to use some of my own, and since the art style will likely clash, I may need to make sprites for everything in the game).
The following paragraphs may be somewhat confusing.
My problem lies in the nature of said plotline. It shifts in nature, changing every time I have enough time to think about it, or gain some new insight. I’m not sure how everything fits together.
The plotline is very much inspired by the Castlevania series, and several of the games (their analogous events, anyway) I consider “canon.” I’m not limited by the confines of Castlevania; I’ve modified the events as I pleased. I’ve left some out, and completely changed the context of others. All the same, I have to consider my version of those while creating my own games.
I have so many things in my mind, events and stories and… well, so much stuff I can’t fit it together all at once. I’ll forget things, making things that conflict with other ideas I’d made before. One of the characters in Half-Moon, Jakar, was originally intended to be the equivalent of Rondo of Blood/Symphony’s Shaft, but that role has been filled by another character who I think deserves the role much more. While thinking up said character, I completely forgot my own game and Jakar. So now I have a loose end, a character that doesn’t belong in any meaningful way.
It’s really hard to explain without giving examples, which I can’t do because I haven’t given out much about my games, and it would take a lot of explaining to get my point across that way.
It’s really interesting, though. I was writing about one of the major things that bothered me, and just by writing about it I was able to resolve it, and not have to bore you guys with a(nother) long description of my plot woes.
What I really need is to do three things: start writing stuff down, get over my imagination sensitivity, and realize that I am not alone. If I can get some of my ideas down, and on the Pavilion, I can get my stuff together and get some feedback. Maybe people can help smooth things out, see the game-making pitfalls that I never would noticed. And maybe I can get the boost in morale I need if either project is to be finished.
And I still need to decide which game to focus my energy on.
Also, I probably missed something while looking over this long post that... will be confusing when someone reads it. To say the least.
3 has been going for some time, and is the more likely to be finished before the deadline. I’m very familiar with the RPGM3 software. The problems with this project is that I’m having trouble finding time for working on it.
I think the potential for XP is much greater than 3. The plot, I think, is better (by my standards, anyway), with certainly more importance to the plotline as a whole. I can accomplish a lot more with the software, more of what I want it to be. And since it’s on the computer, I can work on it as I please. Of course, I know very little about the software, and I’d be basically starting from scratch. I’d also have to take some time to learn skills like creating custom sprites (I want to use some of my own, and since the art style will likely clash, I may need to make sprites for everything in the game).
The following paragraphs may be somewhat confusing.
My problem lies in the nature of said plotline. It shifts in nature, changing every time I have enough time to think about it, or gain some new insight. I’m not sure how everything fits together.
The plotline is very much inspired by the Castlevania series, and several of the games (their analogous events, anyway) I consider “canon.” I’m not limited by the confines of Castlevania; I’ve modified the events as I pleased. I’ve left some out, and completely changed the context of others. All the same, I have to consider my version of those while creating my own games.
I have so many things in my mind, events and stories and… well, so much stuff I can’t fit it together all at once. I’ll forget things, making things that conflict with other ideas I’d made before. One of the characters in Half-Moon, Jakar, was originally intended to be the equivalent of Rondo of Blood/Symphony’s Shaft, but that role has been filled by another character who I think deserves the role much more. While thinking up said character, I completely forgot my own game and Jakar. So now I have a loose end, a character that doesn’t belong in any meaningful way.
It’s really hard to explain without giving examples, which I can’t do because I haven’t given out much about my games, and it would take a lot of explaining to get my point across that way.
It’s really interesting, though. I was writing about one of the major things that bothered me, and just by writing about it I was able to resolve it, and not have to bore you guys with a(nother) long description of my plot woes.
What I really need is to do three things: start writing stuff down, get over my imagination sensitivity, and realize that I am not alone. If I can get some of my ideas down, and on the Pavilion, I can get my stuff together and get some feedback. Maybe people can help smooth things out, see the game-making pitfalls that I never would noticed. And maybe I can get the boost in morale I need if either project is to be finished.
And I still need to decide which game to focus my energy on.
Also, I probably missed something while looking over this long post that... will be confusing when someone reads it. To say the least.



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