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The official Fantasia Saga strategy guide

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    The official Fantasia Saga strategy guide

    Alright, so I've been wanting to make a guide for my game. This section will likely undergo a lot of changes so don't trust anything you see in here now =P. As of now Fantasia Saga (henceforth FS) is still in the making, so the information here will not be comprehensive. I'm not going to attempt to make this entire guide in one sitting, so I'm just going to post a little at a time until the guide is completed. Eventually I want to have separate topics dedicated to specific aspects of the game, like an in-depth FAQ that you find on GameFAQs (Such as a guide dedicated solely to the Monster system mechanics). For now I'm just going to pile all of the information onto this topic.

    Introduction:

    Hello, I am Jacob Kenyon a.k.a. JANK, the creator of Fantasia Saga (FS). This is my guide to the game. There will be some possible spoilers contained herein but I will mark them as such for those that don't want to see them. FS is, as you probably already know, a spin-off of Squaresoft's SaGa Frontier (henceforth SF, not to be confused with FS), so if you know a little about that game then you will automatically know a little about FS as well. The fundamental difference, of course, is that FS is an amateur game created with RPG Maker 1 software (and by a single developer), and SF is a professional game created by a team of some of history's finest game developing minds. Anyway, that's enough with the disclaimers. Let's get onto the guide!

    Table of Contents
    1. Terms used in the guide
    2. General Tips and Tricks
    3. Characters
    4. Human Skills
    5. Human Magic
    6. Robots
    7. Monsters
    8. Items
    9. Enemies
    10.Sidequests
    11.Walkthroughs
    a) Art
    b) Lily
    c) R-JK2
    d) Ozborne
    e) Valerie
    12.FAQs
    13.Credits

    1)Terms used within this guide:
    FS = Fantasia Saga
    SF = SaGa Frontier
    LP = HP (Life Points)
    STR = Base Strength
    VIT = Base Defense
    STA = Base LP Growth
    INT = Base MP Growth
    AGI = Agility (higher agility means higher turn priority and better chance to hit the enemy with physical attacks)
    CON = Constitution (increases resistance to status effects)
    LUCK = Luck (increases chance of "avoiding" physical attacks, i.e. the enemy will miss more often)
    Magic Gift = The ability to purchase higher level magic spells of a particular magic type
    Skill = S. ATK; in battle abilities that require LP to use instead of MP.
    NW = New Work

    2) General Tips and Tricks
    Coming Soon!

    3) Characters
    There are 3 types of characters in FS; Humans, Robots, and Monsters. They each have a different style of development. Humans gain experience by leveling and gain skills and magic through a skill and magic shop system (see the Human Skills and Magic Skills sections for details). Robots must buy upgrades to become stronger (See the Robots section for details). Monsters absorb enemy monsters and change their form to become more powerful (Details in the Monsters section).

    Skill class types and races:
    Human types:
    -Fighter (Counter Attack)
    -Magic User (x2 Magic Damage)
    -Treasure Hunter (Treasure Find Up)
    -Angel (First Attack)
    Robot type:
    -Robot (Critical Hit Up)
    Monster types:
    -Slime (None)
    -Insect (None)
    -Aquatic (Treasure Find Up)
    -Beast (Critical Hit Up)
    -Bird (First Attack)
    -Bloodsucker (LP Drain)
    -Undead (Battle Heal)
    -Demon (Counter Attack)
    -Spirit (x2 Magic Damage)
    -Dragon (+1 Attack)

    List of playable Characters.
    Characters with an * next to their names are main characters.
    Characters with ** next to their names are only recruitable in certain of the main characters' stories. See below to find out who can recruit these characters.
    All other characters are recruitable in all scenarios
    1.Art*
    2.Lily*
    3.Ozborne* (**)
    4.Valerie* (**)
    5.R-JK2*
    6.Steam Bot
    7.Slime
    8.Zenobob
    9.Galamoth
    10.Wrestler
    11.Steve
    12.Melee
    13.Dark**
    14.Mordock**
    15.Sybil

    **: Ozborne and Valerie are only available as main characters. They cannot be recruited by other characters. Mordock is available to all main characters except for Ozborne. Dark is only available in Lily's scenario.

    An in depth look at the characters

    Art:
    Human, Male
    Recruited: in front of Mine Cave.
    Skill Class Type: Treasure Hunter
    Skill Specialties: Bow, and Mind
    Innate Magic: None
    Weapons: Bows and Guns
    2 Hands: No
    Stat Growth (Starts at Lv10):
    STR 5
    VIT 2
    STA 9
    INT 3
    AGI 3
    LUCK 2
    CON 2
    Comments: Art is the only bow user in the game. Use him if you're tired of Swords and Guns.

    Lily
    Human, Female
    Recruited: at Wong School
    Skill Class Type: Fighter
    Skill Specialties: Fist and Mind
    Innate Magic: Cure
    Weapons: None
    2 Hands: No
    Stat Growth (Starts at Lv6):
    STR 4
    VIT 1
    STA 8
    INT 5
    AGI 3
    LUCK 2
    CON 2
    Comments: Lily is actually one of the more useful characters in the game, simply because she has the innate gift for Cure magic. She gets a good amount of MP for a fighter type character. The downside is that she's a fist user, which means that her normal attacks won't hold a candle to the sword and gun users by the end of the game. If you're going for a powerful late game character then Lily probably isn't the best choice.

    Ozborne
    Human, Male
    Recruit: N/A
    Skill Class Type: Magic User
    Skill Specialties: Mind
    Innate Magic: Mirage
    Weapons: Swords and Guns
    2 Hands: No
    Stat Growth (Starts at Lv12):
    STR 2
    VIT 1
    STA 8
    INT 9
    AGI 2
    LUCK 3
    CON 3
    Comments: Well if you've got Ozborne in your party, then you're playing as him because he can't be recruited. As a main character he is very powerful, but he has the most difficult scenario. He is exactly like Mordock.

    Valerie
    Angel, Female
    Recruit: N/A
    Skill Class Type: Angel
    Skill Specialties: Sword
    Innate Magic: Cure
    Weapons: Swords and Guns
    2 Hands: Yes
    Stat Growth (Starts at Lv25):
    STR 5
    VIT 1
    STA 9
    INT 11
    AGI 4
    LUCK 1
    CON 3
    Comments: Like Ozborne, Valerie isn't recruitable. Unlike Ozborne however, her scenario is the easiest of the bunch. She is the only character in the game that can get the "Heal All" spell, and she starts with it. She also has a massive amount of MP so she can use it. You probably won't see a Game Over screen with her unless you try to take on Galamoth at the beginning of the game.

    R-JK2
    Robot
    Recruited: at Trash Bar
    Skill Class Type: Robot
    Weapons: Swords and Guns
    2 Hands: Yes
    Starting Stats:
    LP 130
    MP 40
    Attack 65
    Defend 30
    AGI 25
    LUCK 10
    CON 9999
    Comments: R-JK2 is a very good character. He is super versatile and he can equip two weapons! Being a robot though, he will probably suck all of the money out of your pocket since robots need to buy their upgrades.

    Steam Bot
    Robot
    Recruited at: the Factory in NW. You must have R-JK2 in your active party to recruit Steam Bot.
    Skill Class Type: Robot
    Weapons: Guns
    2 Hands: No
    Starting Stats:
    LP 150
    MP 20
    Attack 50
    Defend 35
    AGI 15
    LUCK 5
    CON 9999
    Comments: Steam Bot is there if you want a second robot in your party. He's not nearly as good as R-JK2 but he is no pushover either.

    Slime
    Monster
    Recruited: in the left room of Gallant Castle in West World.
    Skill Class Type: Slime
    Starting Stats:
    LP 55
    MP 15
    Attack 45
    Defend 10
    AGI 20
    LUCK 0
    CON 0
    Comments: Slime starts with ridiculously low stats. but that doesn't even really matter. Why? Because he's a monster of course! Monsters are meant to adopt new stats easily. Just absorb any monster and you can say goodbye to Slime's crappy starting stats.

    Zenobob
    Monster
    Recruited: in Swampland. You must talk to the alien looking guy in Magic Village first.
    Skill Class Type: Beast (Goblin King)
    Starting Stats:
    LP 110
    MP 50
    Attack 75
    Defend 20
    AGI 30
    LUCK 15
    CON 20
    Comments: Zenobob, like Slime, is a monster! This means that his starting stats don't really matter, unless you want to keep his first form. He will get outclassed very quickly though unless you morph him.

    Galamoth
    Monster
    Recruited: at Monster Island. You have to beat him first.
    Skill Class Type: Dragon (Black)
    Starting Stats:
    LP 430
    MP 200
    Attack 360
    Defend 110
    AGI 100
    LUCK 150
    CON 500
    Comments: Galamoth is also technically a monster, but he doesn't have the ability to absorb other monsters. Why would you want to anyway!? Look at his stats! He's a beast, and no I don't mean the "Beast" monster type either. Nuff said.

    Wrestler
    Human, Male
    Recruited: in the casino in NW.
    Skill Class Type: Fighter
    Skill Specialties: Fist
    Innate Magic: None
    Weapons: None
    2 Hands: No
    Stat Growth (Starts at Lv9):
    STR 6
    VIT 2
    STA 10
    INT 0
    AGI 1
    LUCK 2
    CON 2
    Comments: Wrestler is well, a different kind of character. He has the highest LP growth of all the characters but he can't use magic at all and he has very low agility. I'll leave it to you to decide whether or not it's worth it to use him. He's also a fist user, which means no weapons for him.

    Steve
    Human, Male
    Recruited: at Headquarters in NW. For most characters you need to finish the quest for Ice magic before he will permanently join you.
    Skill Class Type: Treasure Hunter
    Skill Specialties: Sword, Gun, and Mind
    Innate Magic: None
    Weapons: Swords and Guns
    2 Hands: Yes
    Stat Growth (Starts at Lv12):
    STR 4
    VIT 2
    STA 9
    INT 2
    AGI 1
    LUCK 1
    CON 2
    Comments: Steve is one of the few characters that can equip two weapons. In fact he starts out with two weapons equipped. He's also the most versatile human character. He can use Gun AND Sword skills. The downside is his low agility.

    Melee
    Human, Female
    Recruited: in Gallant Castle. After you accept the Fire quest in Magic Village go to the throne room and Melee will accompany you to the Fire Shrine. She's all yours now. You don't even have to complete the quest.
    Skill Class Type: Fighter
    Skill Specialties: Sword
    Innate Magic: None
    Weapons: Swords and Guns
    2 Hands: Yes
    Stat Growth (Starts at Lv15):
    STR 6
    VIT 1
    STA 8
    INT 1
    AGI 3
    LUCK 3
    CON 2
    Comments: Melee is a real powerhouse. She can equip two weapons and she has some nice AGI and LUCK to boot! In some ways she's better than Steve, but she has very low MP growth. She starts out with a nice sword skill (Ray Sword).

    Dark
    Human, Male
    Recruit: Talk to him a couple of times in the stairway before you go down to the last Hood base. Only Lily can get Dark.
    Skill Class Type: Fighter
    Skill Specialties: Sword, and Mind
    Innate Magic: Status
    Weapons: Swords and Guns
    2 Hands: Yes
    Stat Growth (Starts at Lv27):
    STR 4
    VIT 1
    STA 8
    INT 4
    AGI 3
    LUCK 3
    CON 2
    Comment: You won't get to use Dark very much. The only time you can recruit him is towards the end of Lily's scenario. However, he is a very good character. He starts out at a high level, so even if you've been training you should be able to just add him to your party. The best thing is that he starts out with Slash Fest. The bad thing about him is that he can't learn any new magic.

    Mordock
    Human, Male
    Recruited: at Magic Village. He's standing right in the front. You can't miss him.
    Skill Class Type: Magic User
    Skill Specialties: Mind
    Innate Magic: Mirage
    Weapons: Swords and Guns
    2 Hands: No
    Stat Growth (Starts at Lv12):
    STR 2
    VIT 1
    STA 8
    INT 9
    AGI 2
    LUCK 3
    CON 3
    Comments: Mordock is the cheat character. Seriously! It's called Magic Shield; try it some time. The only thing that's bad about Mordock is that he's not much of a physical attacker, but who cares!? You'll probably be casting spells with him every turn, so you will need to keep a few MP Potions on hand if you're going to use him.

    Sybil
    Human, Female
    Recruited: at Merlin in West World. She is standing right at the front of the town.
    Skill Class Type: Magic User
    Skill Specialties:Gun and Mind
    Innate Magic: Cure
    Weapons: Swords and Guns
    2 Hands: No
    Stat Growth (Starts at Lv1):
    STR 2
    VIT 1
    STA 7
    INT 7
    AGI 2
    LUCK 0
    CON 3
    Comments: Sybil is the only other "Magic User" type character that you can recruit besides Mordock. What does this mean? It means she rocks with magic. She starts off with the Gift for Cure magic which is always an awesome thing. She actually has an advantage over Mordock in that she can use Gun skills too! Obviously though, her stats are not up to par with Mordock, and she starts off at LV1. It doesn't take long to level her. Just make sure that you don't try to fight a tough boss before leveling her!

    4) Human Skills

    In order for Human characters to learn skills they must purchase them with Skill Orbs at the Skill Shop in New Work. Your main character will learn skills automatically when you defeat certain story bosses, but you can still teach them with Skill Orbs if you want to. There are 3 types of Skill Orbs; "Skill Orb A", "Skill Orb B", and "Skill Orb C". Skill Orbs are dropped at random by certain monsters. The type of Orb you get is correlated with how strong the monster is, with A being the weakest and C being the strongest. Some skills require a combination of Skill Orbs to learn.

    Skills are broken down into weapon based categories. There are five types of human skill specialties; Sword, Gun, Fist, Bow, and Mind. Certain characters specialize in certain of these categories. Here is the list of skills by specialty type and the Orb(s) that are required to learn these skills:

    Sword:
    Users: Steve, Dark, Melee, and Valerie

    Wind Slash
    Orb: B
    Effect: 80 damage-single
    LP Usage: 20

    Ray Sword
    Orbs: B+A
    Effect: 80 damage-single
    LP Usage: 0

    Blood Cut
    Orb: C
    Effect: 115 damage-single
    LP Usage: 25

    Slash Fest
    Orbs: C+B+A
    Effect: 100 damage-all
    LP Usage: 0

    Burst Strike
    Orbs: C+B+A
    Effect: 170 damage-single
    LP Usage: 0

    Gun:
    Users: Steve and Sybil

    Stun Gun
    Orb: A
    Effect: Paralyze-single
    LP Usage: 0

    Beam Cannon
    Orb: A
    Effect: 50 damage-single
    LP Usage: 0

    Bolt Shot
    Orbs: C+A
    Effect: 70 damage-all
    LP Usage: 0

    Mega Beam
    Orbs: C+B
    Effect: 100 damage-single
    LP Usage: 0

    Aftershock
    Orbs: C+B+A
    Effect: 230 damage-single
    LP Usage: 80

    Fist :
    Users: Lily and Wrestler

    Flying Kick
    Orb: A
    Effect: 25 damage-single
    LP Usage: 0

    Tiger Fang
    Orb: A
    Effect: 35 damage-all
    LP Usage: 10

    Lion Kick
    Orbs: B+A
    Effect: 65 damage-single
    LP Usage: 10

    Fury Knee
    Orb: B
    Effect: 60 damage-single
    LP Usage: 10

    Wave Fist
    Orbs: C+A
    Effect: 100 damage-single
    LP Usage: 15

    Eagle Strike
    Orbs: C+B
    Effect: 140 damage-single
    LP Usage: 35

    Dragon Fist
    Orb: *
    Effect: 400 damage-single
    LP Usage: 99

    * = this cannot be learned through the Skill Shop. It is a story skill.

    Bow:
    User: Art

    Multi Arrow
    Orb: N/A (Art knows this by default)
    Effect: 25 damage-all
    LP Usage: 0

    B.Rang Arrow
    Orb: B
    Effect: 55 damage-single
    LP Usage: 0

    Arrow Flurry
    Orb: C
    Effect: 105 damage-single
    LP Usage: 0

    Ki Arrow
    Orbs: C+B+A
    Effect: 150 damage-single
    LP Usage: 30

    Mind:
    Users: Art, Steve, Dark, Mordock, Ozborne, Lily, and Sybil

    Iron Will
    Orb: A
    Effect: Increase defense by 20-single
    LP Usage: 0

    Mind Cleanse
    Orb: A
    Effect: Cure Poison-single
    LP Usage: 0

    Mind Heal
    Orb: B
    Effect: Recover 70LP-single
    LP Usage: 0

    Mind Purify
    Orbs: B+A
    Effect: Recover Status-single
    LP Usage: 0

    Enrage
    Orbs: C+B+A
    Effect: Increase Attack by 99-single
    LP Usage: 99

    5) Human Magic

    Magic is obtained similarly to skills, in that you purchase them with Magic Orbs at the magic shops in Magic Village. Also, as with the Skill Orbs, there are 3 types of Magic Orbs; A, B, and C. "Magic Orb A"s are dropped by low tier monsters, "B" by mid-tier, and "C" by high tier monsters. However, unlike skills, you are limited in the kinds of spells that you can learn from the beginning of the game. This brings us to the next point about magic, gaining the Gift.

    Magic is broken up into types or classes much like skills. The different types are: Fire, Ice, Lightning, Cure, Status, Destruction, and Mirage magic (technically there's Monster magic too but that is a different thing altogether). You may purchase the basic spells for Fire, Ice, Lightning, Cure, and Status magic with "Magic Orb A"s at any time, but in order to learn more powerful spells you must gain the Gift for each type of magic individually. For example: If you get the Gift for Ice magic you can purchase any of the Ice spells, but you still need to get the Gift for Fire magic if you want to purchase higher level Fire spells as well.

    Some characters (see character section) have an innate gift for a particular type of magic. This means that they will learn spells of that magic type automatically from leveling.

    Mirage magic cannot be purchased with magic orbs; it can only be learned by Ozborne and Mordock who have the innate Gift for Mirage magic.

    Destruction magic is considered to be the ultimate magic in FS. In order to get even the basic spells of Destruction magic, you will need to gain the gift for all other types of magic first (excluding Mirage)! This means that you must gain the Gift for Fire, Ice, Lightning, Cure, and Status magic before you can even take on the quest to get the Gift of Destruction magic.

    The walkthroughs for each of the magic quests are in the Sidequests section.

    Here's the list of magic types and the individual spells in each category with their Orb requirements and effects. All humans except Wrestler can use magic. Dark cannot be taught magic from the magic shops, but he does possess the innate Gift for Status magic.

    * = This spell can only be learned by users with the "Magic User" skill class, namely Ozborne, Mordock, and Sybil.

    Fire:

    Fire
    Orb: A
    Effect: 50 damage-single
    MP Usage: 5

    Fire 2
    Orb: B
    Effect: 90 damage-single
    MP Usage: 14

    Fire 3
    Orb: C
    Effect: 140 damage-single
    MP Usage: 21

    Firestorm*
    Orb: C
    Effect: 145 damage-all
    MP Usage: 36

    Ice:

    Ice
    Orb: A
    Effect: 55 damage-single
    MP Usage: 6

    Ice 2
    Orb: B
    Effect: 85 damage-single
    MP Usage: 13

    Ice 3
    Orb: C
    Effect: 135 damage-single
    MP Usage: 20

    Blizzard*
    Orb: C
    Effect: 140 damage-all
    MP Usage: 34

    Lightning:

    Lightning
    Orb: A
    Effect: 45 damage-all
    MP Usage: 10

    Lightning 2
    Orb: B
    Effect: 75 damage-all
    MP Usage: 16

    Lightning 3
    Orb: C
    Effect: 100 damage-all
    MP Usage: 25

    Bolt X*
    Orb: C
    Effect: 165 damage-single
    MP Usage: 32

    Cure:

    Heal
    Orb: A
    Effect: Recover 100 LP-single
    MP Usage: 6

    Cure Poison
    Orb: A
    Effect: Cure's Poison(duh!)-single
    MP Usage: 4

    Revive
    Orb: B
    Effect: Revive-single
    MP Usage: 10

    Cure Status
    Orb: B
    Effect: Removes all negative status effects-single
    MP Usage: 13

    Mega Heal
    Orb: B
    Effect: Recover 300 LP-single
    MP Usage: 15

    Heaven Beam*
    Orb: C
    Effect: 120 damage-single
    MP Usage: 20

    Heal All**
    Orb: N/A
    Effect: Recover 150 LP-all
    MP Usage: 30

    ** = Only Valerie can get this spell. She has the spell learned by default.

    Status:

    Charm
    Orb: A
    Effect: Confuse-single
    MP Usage: 7

    Stone Gaze
    Orb: A
    Effect: Petrify-single
    MP Usage: 10

    Death Gaze
    Orb: B
    Effect: Death-single
    MP Usage: 12

    Lullaby
    Orb: B
    Effect: Sleep-all
    MP Usage: 9

    Ultrasonic
    Orb: B
    Effect: Silence-all
    MP Usage: 11

    Poison Cloud
    Orb: B
    Effect: Poison-all
    MP Usage: 13

    Mind Bend*
    Orb: C
    Effect: Confuse-all
    MP Usage: 16

    Mirage:
    Note: Mirage magic cannot be learned from magic shops
    Note***: Since only Ozborne and Mordock can use Mirage magic I will list the specific levels that they gain each spell (it's the same for both of them. They are identical in every way).

    Mirage Blast
    Effect: 70 damage-single
    MP Usage: 10
    LV: Start with

    Slow Sands
    Effect: Decrease AGI by 40-single
    MP Usage: 6
    LV: Start with

    Dispel
    Effect: Cancels ALL buffs (like Attack Up), both positive and negative-all
    Note: This is the only spell that affects both your party and the enemy party
    MP Usage: 5
    LV: 13

    Mirage Wind
    Effect: 100 damage-all
    MP Usage: 25
    LV: 15

    Magic Shield
    Effect: 50% resistance to any kind of magic (not including healing)-single
    MP Usage: 10
    LV: 18

    Destruction:
    Under construction!

    6) Robots
    There are 2 playable robot characters in FS, R-JK2 and Steam Bot. Robots differ from humans in some fundamental ways. First off, they don't gain any experience from fighting. Instead they must purchase their upgrades at the Factory in NW to get stronger. Robots can be your strongest party members if you put the investment into them, but it will cost you (literally). Robots have the advantage of being immune to status effects as well. However, they have a relatively low maximum potential compared to humans.

    The Factory in NW is a place that you will be visiting pretty often if you're using a robot in your party. This is where all your robot business will be conducted. First of all you can purchase Steam Bot here for 250G if you have R-JK2 in your active party. The game does not keep track of your G in most cases (such as Inns), and this purchase is no exception. You can actually get Steam Bot for free if you don't have any money, otherwise it'll cost you 250G.

    R-JK2 and Steam Bot have some differences as well. R-JK2 is much more versatile because he can change body types (after you purchase them). Other than that, both robots pretty much use the same method of upgrading. There are 3 categories of robot parts; Frame Upgrades, Parts, and Equipables.

    Frame Upgrades
    There are actually 2 sub-categories in the frame upgrade section; Body Types (R-JK2 only) and Tune Ups. You can purchase a tune-up kit for either R-JK2 or Steam Bot. After purchasing it, talk to the assistant again (the guy you buy the parts from) and he'll install it for you. The Tune Up is essentially a level up for a robot. There are only 2 kinds of tune-ups; J-Tune Up* and S-Tune Up* (the * indicates that this item can be purchased more than once). J is for R-JK2 and S is for Steam Bot. You just purchase the same item to level up more than once, however there is a maximum limit. Both R-JK2 and Steam Bot can only be tuned up (upgraded) a total of 3 times, with LV4 being the maximum level. Here is the list of Tune Ups and what they do for your robot:

    J-Tune Up* (R-JK2 only):
    Cost: 2000G
    LP+40
    MP+10
    Att+20
    Def+15
    AGI+10
    LUCK+10

    S-Tune Up* (Steam Bot only):
    Cost: 2000G
    LP+40
    MP+10
    Att+25
    Def+15
    AGI+10
    LUCK+10

    Body types also must be purchased. Once you purchase a new body type you can change between any of the ones you own whenever you want. If you want to go back to R-JK2's original body just talk to the Owner of the factory. Here's the list of body types and their base LV1 stats (with no upgrades) including his original body for reference:

    Original Body:
    LP: 130
    MP: 40
    STR: 65
    VIT: 30
    AGI: 25
    LUCK: 10

    Steam Body (same stats. as Steam Bot):
    Cost: 0G
    LP: 150
    MP: 20
    STR: 50
    VIT: 35
    AGI: 15
    LUCK: 5

    Tron Body:
    Cost: 2500G
    LP: 120
    MP: 80
    STR: 40
    VIT: 15
    AGI: 30
    LUCK: 20

    Ninja Body:
    Cost: 2500G
    LP: 140
    MP: 50
    STR: 80
    VIT: 25
    AGI: 65
    LUCK: 40

    Knight Body:
    Cost: 2500G
    LP: 160
    MP: 30
    STR: 85
    VIT: 30
    AGI: 40
    LUCK: 30

    Parts:
    There are also 2 sub-categories of parts, but there are both purchased in the same shop screen; Programs, and Chips. Programs are spells or skills, and chips are one time only stat. increases. If you buy more than one of any part for each robot, you will be wasting your money. Here's the list:

    Luck Chip:
    Cost: 1000G
    Boost: +30 LUCK (one time only)

    MP Chip:
    Cost: 500G
    Boost: +30MP (one time only)

    Speed Chip:
    Cost: 1000G
    Boost: +30 AGI (one time only)

    Beam Program:
    Cost: 500G
    Skill: Beam Cannon (same as human gun skill)
    Effect: 50 damage-single
    LP Usage: 0

    Boost Program:
    Cost: 800G
    Magic: Boost Program
    Effect: Increase Attack by 60-single
    MP Usage: 20

    Shock Program:
    Cost: 1000G
    Skill: Shock Program
    Effect: Paralyze-all
    LP Usage: 0

    Heal Program:
    Cost: 2500G
    Magic: Heal Program
    Effect: Restores 50LP-All
    MP Usage: 5

    Nuke Program:
    Cost: 4500
    Magic: Nuke Program
    Effect: 500 damage-all
    MP Usage: 50

    Equipables:
    All equipment sold in the factory are for robots only unless otherwise indicated.

    S-Claw Hand (Steam Bot only):
    Cost: 650G
    Attack: 20

    Fire-All Gun:
    Cost: 1300G
    Attack: 10
    Other: Attacks all enemies

    J-Blade (R-JK2 only):
    Cost: 1750G
    Attack: 38

    Laser Beam:
    Cost: 8000G
    Attack: 100

    Head Armor:
    Cost: 1000G
    Defend: 10 (Helmet)

    R-Suit:
    Cost: 2300G
    Defend: 30 (Body Armor)

    Booster:
    Cost: 1000G
    Other: Accessory-AGI+20

    High-Tech GR (All characters can equip this):
    Cost: 10,000
    Other: Accessory-Defence+80

    List of programs downloadable by enemies:
    Under Construction.


    7) Monsters
    Coming Soon!

    8) Items
    Coming Soon!

    9) Enemies
    Coming Soon!

    10) Sidequests
    Coming Soon!

    11) Walkthroughs
    Coming Soon!

    12) FAQs
    Coming Soon!

    13) Credits
    Thanks to the RPG Maker Pavilion for the webspace.
    Thanks to the RPG Maker Magazine for the webspace.
    Thanks to Enterbrain for making RPG Maker
    Thanks to Agetec for localizing RPG Maker
    Thanks to Squaresoft for making SaGa Frontier
    Thanks to other games out there made with RPG Maker for setting a standard for me.
    Thanks to you for reading the guide!
    Thanks to you for playing the game!

    Found an error? Let me know!
    Have a question? Don't hesitate to ask!
    Last edited by JANK; 05-16-2008, 08:12 PM.
    My RPGM project: Fantasia Saga
    Coming Soon!

    #2
    Re: The official Fantasia Saga strategy guide

    Human Skills section is now complete.
    My RPGM project: Fantasia Saga
    Coming Soon!

    Comment


      #3
      Re: The official Fantasia Saga strategy guide

      Human Magic section is nearly complete. I haven't actually created the spells of Destruction magic in my game yet so that part is missing from the guide.
      My RPGM project: Fantasia Saga
      Coming Soon!

      Comment


        #4
        Re: The official Fantasia Saga strategy guide

        I've updated the Character section. I added where to recruit each character and some comments on the strengths and weaknesses of each character.
        My RPGM project: Fantasia Saga
        Coming Soon!

        Comment


          #5
          Re: The official Fantasia Saga strategy guide

          Once again I updated the robot section. Fortunately I had backed up my work on MS Word since the Pav. crashed.
          My RPGM project: Fantasia Saga
          Coming Soon!

          Comment

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