I wanted to have a discussion on how far you've gotten making or playing your RPG Maker 3 game. We all seem to be here, but not really discussing our games. I suppose I'll start:
I am making a game called Glistade. It features Zephyr, a decendant of the hero Valen, who fought against Glatose The Cursed Knight and his monster army in a war completely fueled by lust for land. 50 years later, Zephyr must find the Seven Holy Stones and lock Glatose away for good. With a faithful partner Gandolf the Dwarf, and a fuse shorter than a cocked gun, he ventures the world in an attempt to gain the stones and kill off the Cursed Knight. Glatose has tricks up his sleeve, though, including minions, and even volunteers that are not monsters, but working for them still. After Zephyr passes through the first dungeon, he is forced to hurt an old mayor, and thus later, is thrown into the Refugee category, and by that, I mean you must then continue your adventure with both the law and the evil Glatose on your tail. Not only that, but an ally, Kaitori the Ninja, is slain by Glatose's servant demon, Vernia, (Ver-ni(not ee)-a) resulting in heartache for his protegee, Diakove the Archer/Mage. You also must change your name in the midst of running from the law, and when things can't get worse, your new ally, Taijek the Samurai, and your other two allies, Gandolf and Diakove, are kidnapped by Glatose's Dark Knights. Being joined by a man only known as X, you must free your friends, but as you do, you lose the Stones you had to work so hard to find, and then, you must regain them, confront Glatose, and save the world from it falling to the monsters.
I'm halfway done, so I expect to be finished making the game by the end of next month.
I am making a game called Glistade. It features Zephyr, a decendant of the hero Valen, who fought against Glatose The Cursed Knight and his monster army in a war completely fueled by lust for land. 50 years later, Zephyr must find the Seven Holy Stones and lock Glatose away for good. With a faithful partner Gandolf the Dwarf, and a fuse shorter than a cocked gun, he ventures the world in an attempt to gain the stones and kill off the Cursed Knight. Glatose has tricks up his sleeve, though, including minions, and even volunteers that are not monsters, but working for them still. After Zephyr passes through the first dungeon, he is forced to hurt an old mayor, and thus later, is thrown into the Refugee category, and by that, I mean you must then continue your adventure with both the law and the evil Glatose on your tail. Not only that, but an ally, Kaitori the Ninja, is slain by Glatose's servant demon, Vernia, (Ver-ni(not ee)-a) resulting in heartache for his protegee, Diakove the Archer/Mage. You also must change your name in the midst of running from the law, and when things can't get worse, your new ally, Taijek the Samurai, and your other two allies, Gandolf and Diakove, are kidnapped by Glatose's Dark Knights. Being joined by a man only known as X, you must free your friends, but as you do, you lose the Stones you had to work so hard to find, and then, you must regain them, confront Glatose, and save the world from it falling to the monsters.
I'm halfway done, so I expect to be finished making the game by the end of next month.







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