So, I realized why I've been so unenthusiastic about making my game lately: I've been trying to pump out a demo when there's still plenty of stuff I'm not sure about yet, so really, though I've made alot of stuff in my game, most of it is so many different parts that I've nothing for a demo, really, even after months of trying to make it look like something.
Again, I've got alot of events, items, locations, battles, ect. made, but its all over the place so theres not enough of one thing to make a demo, and I've sort of been forcing stuff together.
But now I've got a better idea:
Instead of the demo being a specific part of the full game (and ruining it for when the full game is played) I'm now using many of the enemies, locations, ect. to create a sort of "side story" to the actual game. It will be something of a teaser, as it will include every aspect of the full game's gameplay sampled in its 2 or so hour span, as well as touch on the major themes of the game (and have some of its own), and hint at major plot points. The real kick of this "Preliminary Mission" (that's what I'm calling it "The God Gene: Preliminary Mission") will not be about any central characters.
Have you ever taken down that Random Enemy Soldier #458 and thought to yourself: "Hey, what the hell have I done!? He could have had a family! A wife? I wonder what life he had led that I so cruelly wrested from him all for a few measly experience points!"
Thus where Zatch Bretson comes in. You'll play Zatch, a recruit in the United Clean Earth Alliance's Marine Division. You'll go endure basic training, strenuous combat simulators, space-flight battle simulators, and superior officers who love to get new recruits with the old "Place a tree right outside the door of a tear gas chamber when you gas trainees, and see how many of them run smack into it when you let them out" gag, all to fulfill your ultimate destiny: To murdered in cold blood by the main heroes of the game, all for your sweet, sweet 32 experience points.
How's that for dark comedy?
Again, I've got alot of events, items, locations, battles, ect. made, but its all over the place so theres not enough of one thing to make a demo, and I've sort of been forcing stuff together.
But now I've got a better idea:
Instead of the demo being a specific part of the full game (and ruining it for when the full game is played) I'm now using many of the enemies, locations, ect. to create a sort of "side story" to the actual game. It will be something of a teaser, as it will include every aspect of the full game's gameplay sampled in its 2 or so hour span, as well as touch on the major themes of the game (and have some of its own), and hint at major plot points. The real kick of this "Preliminary Mission" (that's what I'm calling it "The God Gene: Preliminary Mission") will not be about any central characters.
Have you ever taken down that Random Enemy Soldier #458 and thought to yourself: "Hey, what the hell have I done!? He could have had a family! A wife? I wonder what life he had led that I so cruelly wrested from him all for a few measly experience points!"
Thus where Zatch Bretson comes in. You'll play Zatch, a recruit in the United Clean Earth Alliance's Marine Division. You'll go endure basic training, strenuous combat simulators, space-flight battle simulators, and superior officers who love to get new recruits with the old "Place a tree right outside the door of a tear gas chamber when you gas trainees, and see how many of them run smack into it when you let them out" gag, all to fulfill your ultimate destiny: To murdered in cold blood by the main heroes of the game, all for your sweet, sweet 32 experience points.
How's that for dark comedy?





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