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chigoo
02-04-2008, 06:10 PM
i forgot who but he/she told me to make my own help thread well this is it.
i made a help thread but no body post thir any more is called (some ? about rpg maker 2 or some thing i forgot). im going to be asking for help on this
thread so help me plz if you can and want to.

chigoo
02-04-2008, 06:17 PM
how would i make a pause screen with the start button? i want to make it so
you can save, all i need is how to make it so when i press the button start
the word resume, and save come up so when i chose save it saves and when i
chose save it save i already have a save sport but i dont want to al ways go to the save sport evry time i want to save so help me if you can.

chigoo
02-06-2008, 09:33 AM
how can i make my char move at 8x speed with out veicle?

Dungeon Warden
02-06-2008, 12:07 PM
Set the movement speed to 1 F.

In RPG Maker 2, Normal speed is 8 F per tile. 30 F = 1 Second, so at normal speed the character can cover about 4 tiles per second. Half speed is 16 F or two tiles per second. Double speed is 4 F or 8 tiles per second and 8 X speed = 1 F or 30 tiles per second! Since you must use whole numbers there is no speed faster then 8 X speed.

Note that you can only increase speed within the movement commands. You can't change the movement of the party during regular play except by pressing O to get double speed.

chigoo
02-07-2008, 09:53 PM
os thir a script that i can change to make the O button 8x speed

Nje789
02-08-2008, 10:01 AM
A repeat enter map script checks button input=O to deploy 8X speed invisible vehicle? Toggle this with a flag that's reversed when O's pressed.
Not sure if that'll work, but go mess with invisible vehciles, they're essential in my game, where content and action scripts run together.

Also, when you use control vehicle, apply it together with a content script call, and then you can keep on doing whatever you wanted to do with content scripts.

Dungeon Warden
02-08-2008, 11:55 AM
Is there a script that I can change to make the O button 8x speed

No there isn't. Why would you want there to be? 8X speed is uncontrollably fast.

Besides the vehicle trick (which disrupts all button presses), you can set up an custom condition with an indirect effect that causes the party to move faster when the direction pad is pressed (note this won't work with the control stick).

If you could tell me why you want the party to move faster, I might be able to come up with a solution that will work better for what you're trying to do.

chigoo
02-08-2008, 06:02 PM
k hears my plane, im makeing a abliity that my char get in the game. So i want to make an invisble event follow my char like a party menber then
when my char leans the skill he get an item and then when you use the item
the invsible event appears and you can get in it (a vhecle that look like the main char but only darker) and you can go 8x speed, im also going to make
a flying one. can any one tell me how to do that i did it once with flage and when i use the item the flage turns on and the inv event appears after 300f it dissappears but the only thing is that the inv event dosent follow me like it suppose to and i use the motion for act like party menber

Nje789
02-08-2008, 07:16 PM
But, doesn't it mess up the map loading if you press a button/use control stick and move while you're already being forced to move via script command?

It might not be a problem outside map levels, but the map loading gets off the screen in no time when you move from default movement at the same time a script command is moving you.
I'm using an event to block movement in my game to prevent this, since I want to have any frame speed of movement possible, as well as turning while moving for sliding and different levels of vehicle control depending on your stats.
Also, button presses for constant movement are just toggling turn left, right, and accelerate on and off, so you can still keep moving smoothly even with the button disruption in my game. But, it probably isn't a problem since you'd only be pressing O at certain times, so the button disruption isn't going to cause problems.

chigoo
02-09-2008, 03:52 PM
i dosent move me i have complet control i just use the horse script but i changed the modle so when i use the item i appears and i can enter it is just vehicle that follow you around invisabley untile you get and use the item
then it appears and you can go in it

Dungeon Warden
02-10-2008, 02:34 PM
Why does it need to be invisible and following you? Wouldn't it be easier to use something like the magic travel cloud (one of the preset items) that creates a vehicle under the party when you use it? I forget the actual name, but you start the preset game with it.

chigoo
02-12-2008, 06:00 PM
but i want the vehicle to my char dissappear and make the other char modle appear and it move 8X speed how can i do that? iv been trying for about 2 weeks now i cant move on with me game untile i get it, i just need to know how to do it.

chigoo
02-13-2008, 05:39 PM
thanks now i need another help how can i make a script that show a vfx
that says slime lv 1 and make the event char move at the same time with out the slime lvl 1 vfx going away i tried to do it last night but i failed

chigoo
02-17-2008, 06:56 PM
i have played fu ma but i havent played the game that oher people made because i dont have the thing to dwon load them.


im working on a big project and i need help iv tryed and tryed this is the 3rd time. so i need to make an event that make you jump when you press triangle
and when you press triangle and any direction in the direction pad it move to that direction. and also how to make the party shoot an event and it dissappear and give the party exp.<-(with the start bottion) i know how to make the party jump with the squar bottion that all i know.

plz help me.

chigoo
02-18-2008, 03:17 PM
Assuming you have your character riding the vehicle, and if I understand what you're asking, you should try the following commands within the event's content script:

* Party: Display: Hide Party
* Event Effects: Object Model Change [VEHICLE MODEL]

The event effects command will then allow you to change said event into whichever model you've made already. Prior to this change, the event would be invisible.

Depending on what you want, I found it easier to do this rather than making a visible event, then making it invisible with the event display off command via another script (intro script or what not), then making it visible again when desired.

Once you've exited the vehicle, just reverse the commands:

* Party: Display: Display Party
* Event Effects: Object Model Change [INVISIBLE VEHICLE MODEL]

EDIT

Then again, I supposed you could use the event display commands...

* Party: Display: Hide Party
* Event Effects: Display On

* Party: Display: Display Party
* Event Effects: Display Off

Just remember, as I touched on, the event will always start in it's default, visible state, then would need to be changed to invisible before the player could see it, via a intro script. Doing this, however, requires an additional command:

* Event Control: Change: [VEHICLE MODEL]
Then...
* Event Effects: Display Off

Hope this helps.
i have every thing all i need is to get the event to follow me while invisable

Dungeon Warden
02-22-2008, 07:00 PM
Never tried this, so I don't know if the event follows the party indefinitely.

It won't. As soon as the party leaves the map the event will no longer follow the party. You need to restore the event as the party enters the next area.

Plus, I've been having my own challenges with having an event follow the party - ie. it never stops... but I'd like it to.

To remove an event that has an event action applied (like follow party) you need to have a different event run a script that uses event control to switch to the following event and use Temporary removal on it. If you don't want it removed, you can use the Start [stop] command instead.

chigoo
02-27-2008, 06:05 PM
this is relley disturbing me im makeing an event when a sea bandit jumps out and says "give me your money" then the multipule chioce come up if you say ok the party loses all of thir money, but if you say no the sea bandit says "do you want me to kill you" if you say yes an event battle starts, but if you say no then he says then give me your money and if you say yes you lose all your money, and if you say no the event battle starts,and at the end of the yes and nos thats a flage turn on so the event never happrans agin. but my problem is when i test play it and pick no the guy says have a nice day from the sceond yes and then says do you want me to kill you from the the first no i know where the proble is but i cant fix it the problem is in the user chioce=1 from the first no and the sceond no both happearns.

so is
no
sb:condition:verable=user chioce+1
-----do you want me to kill you
no
sb:condition:verable=user chioce+1
-------have a nice day
sb:to end
sb:to end