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    What is coding

    Hi guys I know I know another thread!!!! Well i have a question and no one is visiting my read this post it is my best. Post so what is coding and how do i do it??? I've gotten better in grammar hu?
    Last edited by impcast95; 01-03-2008, 06:04 PM.
    Love is not something that can be bought it starts small like a seed and as two loving souls cherish the bond they share with one another only then can it blossom into a rose which in itself is as beautiful as love.

    #2
    Re: What is coding

    you wont learn it till about grade 9 computers (thats when i learned about programing, bullion functions and all that jazz). you basically have to tell the game what you want to happen when a player walks on a certain square or uses the controller to do something.

    i would strongly suggest going through some guides and looking for basic information. search the forums here for old posts that maybe is similar to what you want. it may take a bit of time to figure it all out, i never liked coding so i avoided it.

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!

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      #3
      Re: What is coding

      Are you referring to 'coding' in RPG Maker 3, Imp? (If not, you should have posted this topic in Free Forum.)

      Most people like to call it 'scripting,' but coding is what you'll do in the Layout section of the editor. When you create a standard event, one of the pages will have an option to "Create Code" or something like that. That's where you'll choose from hundreds of different lines of code to basically do things that make your game work.

      You can alter the stats or health of your party, warp them on the map, make the dungeon change weather, and do all kinds of things that are done outside of your direct control in RPGs you play. These are the first kinds of things I'd play around with if I were you.

      Once you get used to it, start working with variables and branches. These will allow certain things to happen for the player only if they have fulfilled a certain condition, respond a certain way, etc. You can do all kinds of nifty stuff using them. But they are arguably the most complicated thing in RPG Maker 3 to work with, so you should first get used to event scripting, and then, once you feel relatively comfortable with the basics, read some of the stuff that's already been posted about variables (or if none of it can be found after carefully searching the sticky threads, then ask a question about it).


      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

      "I live and love in God's peculiar light." - Michelangelo

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        #4
        Re: What is coding

        ok thanks guys and yes i ment the coding/scripting in rpg3
        Love is not something that can be bought it starts small like a seed and as two loving souls cherish the bond they share with one another only then can it blossom into a rose which in itself is as beautiful as love.

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          #5
          Re: What is coding

          Originally posted by Karr Lord of Chaos View Post
          you wont learn it till about grade 9 computers (thats when i learned about programing, bullion functions and all that jazz). you basically have to tell the game what you want to happen when a player walks on a certain square or uses the controller to do something.

          i would strongly suggest going through some guides and looking for basic information. search the forums here for old posts that maybe is similar to what you want. it may take a bit of time to figure it all out, i never liked coding so i avoided it.
          Computers in Grade 9? we dont have that

          Yeah no one can tell how how to code, since theres thousands of ways to(or in RM3's regard....hundreds) Do what wavelength suggested and look around, also looking through the coding in Dear Brave Heart also helps.

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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            #6
            Re: What is coding

            In "Dear Brave Heart" They us some very unnecessary coding. Like at the very begining of the game there is a code to take all the skills away from the characters so they can be learned through events. I just put the skill to be learned at 99. It saves space and in RPGM3 you are going to need all the space you can get.

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              #7
              Re: What is coding

              Can the player grind to level 99 in your game?

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                #8
                Re: What is coding

                Originally posted by PostulateMan View Post
                Can the player grind to level 99 in your game?
                Dear god if someone did before getting to the events that teach it to them I would be speachless. I don't even want to think about how long that would take. I believe it would be impossible. When it comes out I dare you to prove me wrong. So much for being at 500 posts.

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                  #9
                  Re: What is coding

                  Well, not impossible, but not a whole hell of a lot of fun, either. I believe the exp chart ramps up to like 35-40, and then plateaus. Plus, there is a limit of (I think) 16 or 18 skills/spells, and if you're doling those out in even increments with level increases, you're gonna go quite some time using the same spells over and over.

                  I know on the few playtests I did of Series 1, it took about 15-20 hours to complete, depending on how much of a "completist" you wanted to be (which in retrospect would be pretty hard to be, as I have yet to offer any type of walkthrough/strategy guide). In that amount of time, each character was able to gain between 8-10 spells/skills (I think; and not all the spells were possible to acquire in a single playthrough....some were based on alignment, some were based on random enemy drops, some were based on which guild you joined, etc), and pretty much get to around level 30 or just over that (in any case, after level 30, I stopped doling out new spells for level gains).

                  So, yeah....if my game only had 3 areas, and only 2-3 dungeons in each area, and this was the end result, level grinding to level 99 in an RPGM3 game would be either impossible (due to lack of memory available) if you wanted to use a lot of complex scripting, NPCs, etc; or it would be just plain boring and not worth playing.

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                    #10
                    Re: What is coding

                    unless the monsters EXP was 99,999

                    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                      #11
                      Re: What is coding

                      Originally posted by JPS View Post
                      unless the monsters EXP was 99,999
                      has anyone recorded what the exp requirements are? 99999 for a regular enemy sounds ridicules and level 99 is massive overkill. there shouldnt be any legitimate reason to need that high of a level, even most rpgs dont get anything over lv 50 unless its very long or you like grinding.

                      Thank you Ωbright for the sig fix!
                      Card Three is released! You can find it here!

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                        #12
                        Re: What is coding

                        Karr, see Disgaea for the exception to the rule...correct me if I'm wrong someone, but I believe a character's level cap in that game is 9,999. Either that, or abilities can get that high, and the level cap is 999...I forget.
                        Last edited by Perversion; 01-03-2008, 11:35 PM.

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                          #13
                          Re: What is coding

                          I have every one of my characters in FF7 maxed out

                          Emerald and Ruby weapons EXP Earned was only 50,000

                          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                            #14
                            Re: What is coding

                            Originally posted by Perversion View Post
                            Karr, see Disgaea for the exception to the rule...correct me if I'm wrong someone, but I believe a character's level cap in that game is 9,999. Either that, or abilities can get that high, and the level cap is 999...I forget.
                            I've got characters way over 1,000 in that game. Might be 9,999 limit. But Disgaea is a game where, in theory, you can bring a character up dozens of levels with a single kill


                            How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                            "I live and love in God's peculiar light." - Michelangelo

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                              #15
                              Re: What is coding

                              Disgaea is a game where normal RPG logic doesn't apply. I mean, you can be level 10(stat wise) and be surrounded by a bunch of level 500 monsters, and WIN. That's just ridiculous.
                              Last edited by Crimson Knight; 01-03-2008, 11:52 PM.
                              Quote of the moment - "When you cut down a tree, don't stand near it."

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