Ivan Rosenguard
11-18-2007, 02:22 PM
Not that anyone will care now that Mass Effect is out, but my game does include a somewhat lower-impact conversation system and multiple selfish/selfless choices and actions that can be chosen during missions and side-missions a-la KOTOR, Jade Empire, and Mass Effect.
Your decisions will affect the ending (among other things).
And before you say "aww man, not another game that makes you choose between 'good' and 'evil'", I would like to point out that you actually tend to make choices between selfish actions, or selfless ones; and while these are the root of evil and good respectively, there is a profound difference even if it only appears subtle.
That being said, you won't see many NPCs in my game (I'm going for quality over quantity), but you will be able to have some cool conversations with them (as well as being able to cheer them up, or **** them off--which may or may not effect whether or not they'll do what you want).
Also, I scrapped the pre-made shops in favor of something that will allow me more freedom with money and sidequests involving money. It took alot of effort, but I created a shop. This man is an online contact through which you will order items. All of the items that you can buy will be available at any point in the game through him. There will probably be other shops as well, but those particular dealers will have more specialized merchandise.
Another advantage of this shop system is that I can include sort of a..."customer rewards" program. The more you buy, the more rare and special (and sometimes illegal) items the dealer will want to let you in on.
Well, anyways, that was just a little info on what I'm trying to tweak and why the demo just isn't ready yet.
On another note:
"I REALLY want a Xbox360 so badly!!!!!!!"
Your decisions will affect the ending (among other things).
And before you say "aww man, not another game that makes you choose between 'good' and 'evil'", I would like to point out that you actually tend to make choices between selfish actions, or selfless ones; and while these are the root of evil and good respectively, there is a profound difference even if it only appears subtle.
That being said, you won't see many NPCs in my game (I'm going for quality over quantity), but you will be able to have some cool conversations with them (as well as being able to cheer them up, or **** them off--which may or may not effect whether or not they'll do what you want).
Also, I scrapped the pre-made shops in favor of something that will allow me more freedom with money and sidequests involving money. It took alot of effort, but I created a shop. This man is an online contact through which you will order items. All of the items that you can buy will be available at any point in the game through him. There will probably be other shops as well, but those particular dealers will have more specialized merchandise.
Another advantage of this shop system is that I can include sort of a..."customer rewards" program. The more you buy, the more rare and special (and sometimes illegal) items the dealer will want to let you in on.
Well, anyways, that was just a little info on what I'm trying to tweak and why the demo just isn't ready yet.
On another note:
"I REALLY want a Xbox360 so badly!!!!!!!"