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    If a mod comes across this, please delete.

    At last. I just want to get a basic idea down so have an actual thread. I'll build on it later.

    All right, the plot. I wanted to make a general summary, but it turned out to be an essay instead. Here it is:

    Rekera is - or rather was - a soldier who was part of a platoon ordered by the Church to track down and exterminate a group deemed "heretics" by the Church. The heretics fled to a remote area, a valley known as Vallum Tenebrarum, far from human settlement save for a small village. When the crusaders arrived, they learned from the villagers that the heretics were inside a mysterious castle in the center of the valley.

    Unfortunately, this castle was Castle Umbra, a demonic castle tied to the existence of its master, the Demon Lord Saadrac. When Castle Umbra existed on Earth, so could Saadrac, albeit in a limited fashion. 47 years before, Saadrac had been defeated and the castle destroyed. The arrival of the heretics coincided with the end of the castle's 580-moon resurrection cycle. They entered the castle searching for a defensible position, and instead, found an ally.

    Rekera and the other troops had scarcely entered the castle when they were ambushed by hordes of undead. The crusaders were scattered and picked off one by one. Rekera himself didn't get very far before he ran into Saadrac, Demon Lord and master of the castle. After a one-sided fight, Rekera was defeated and, as "punishment" for intruding into the castle, was transformed into a Lizardman (one of several such transformations), with the promise of being returned to human form if Rekera assisted Saadrac in defending the castle.

    A year later, as Saadrac started to build his empire, a nameless group sworn to destroy Saadrac invaded Castle Umbra. While other survivors fought the demon slayers and were defeated, Rekera did nothing to stop them. The demon slayers succeeded in their task, though all but two of them were killed in the process, the both survivors later disappearing. As its master was defeated, the castle collapsed, the falling rubble destroying anything inside, save for the aqueduct where Rekera and the other Lizardmen made their homes.

    Ten years have passed since that day. The surviving servants of Saadrac have had to live off the land to survive. Some instead chose to raid human settlements for supplies. And so Jakar, a young sorceror with plans to summon Saadrac, was warmly received at the very same village where the crusaders had once passed, since the return of Saadrac would mean the end of their troubles.

    There was more then one way to restore Saadrac, and Jakar knew of several. During a intense thunderstorm, he channeled dark energy collected over the years into the castle ruins, and succeeded in partially restoring Castle Umbra. While inspecting his work, he encountered Rekera, and attempted to enlist his help in fully restoring the castle. Rekera was noncommittal.

    What Jakar didn’t know was that his efforts to restore Castle Umbra had not gone unnoticed. A holy priest, Joseph, had tracked him to Vallum Tenebrarum and observed the resurrection. Noticing Rekera’s apprehension, and upon learning of some of Rekera’s past, he too attempted to persuade Rekera to help him.

    Rekera was faced with a choice: he could assist in summoning Saadrac, and regain his human form and his human existence, or remain loyal to the Church and prevent Saadrac’s return. And each choice carries a price.
    Last edited by Dusk Raven; 03-03-2010, 06:36 PM.

    #2
    Re: Half-Moon

    Any womenz in this story?
    "Mindless killing doesn't do a lot for me anymore." - Sampson

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      #3
      Re: Half-Moon

      I thought someone might address that.

      Yeah. Half of the six party members are female, actually.

      That reminds me, I guess I should come up with character lists, or something.
      Last edited by Dusk Raven; 10-27-2007, 05:10 PM.

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        #4
        Re: Half-Moon

        I really like the consept so far. I was just wondering if you will actually be able to choose what side to take? The church or Saadrac? Either way I'm really glad to see you finally got this post complete. Sounds really good so keep up the good work.

        Comment


          #5
          Re: Half-Moon

          It sounds cool to me too.

          I'm interested in the aqueduct and the lizardpeople. That is going to be pretty cool and unique. Are you going to be using a dungeon for that?

          Well, way to post Dusk Raven. Good gaming to you!
          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

          Comment


            #6
            Re: Half-Moon

            Originally posted by Lausen View Post
            I was just wondering if you will actually be able to choose what side to take? The church or Saadrac?
            Yep. That's my plan.

            Originally posted by Pagerron View Post
            I'm interested in the aqueduct and the lizardpeople. That is going to be pretty cool and unique. Are you going to be using a dungeon for that?
            Actually, I'm using that trick where you use a town as part of a dungeon. the Ancient Castle with some fountains works well for that.


            Quick Party Character Summary:

            Rekera: the game’s protagonist. As stated above, he was a soldier turned Lizardman. There’s two different story paths he can take, "human" and "demon". As a Lizardman, he can use two-handed weapons and has the most well-rounded stats.

            Peska: another Lizardman (Lizardwoman, technically), this time a special variety known as a Poison Lizardman. Unlike Rekera, she has to use daggers rather then axes and hammers, but she can poison enemies when attacking them. Most of her abilities focus around the poison ability as well.

            Joseph:
            a priest who has been in a long conflict with Jakar. He goes to Castle Umbra to foil Jakar’s plans. He attempts to gain Rekera’s support, and should the player choose the “human” path, Joseph becomes a party member later. A magic user, mostly using it to benefit the party.

            Arika: Demon Slayer and daughter of one of the Demon Slayers who was killed destroying Saadrac ten years ago. She wields a naginata, and has slightly weaker physical but higher special abilities. She joins the “human” party near the endgame.

            Bryar: a werewolf, in this case a willing servant of Saadrac with the ability to transform into a wolf-like creature. Is found by Jakar and is recruited to assist him. Uses axes, but cannot use the stronger hammers. Joins the party shortly into the “demon” path.

            Sikiraity: A Nitatiko, a large sentient (I hate that word, but I’m using it) rodent treated as vermin to be exterminated by humans. The Nitatikoes worship/fear Saadrac as the “God of Chaos”. The particular Nitatiko is master of time, being able to use magic to manipulate time using magic. She has weak physical abilities, but has some rather unorthodox magical abilities. Joins late in the “demon” path, but guards a corridor in the “human” path.
            Last edited by Dusk Raven; 10-27-2007, 05:46 PM.

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              #7
              Re: Half-Moon

              If it all comes together smoothly it will be awesome. The whole concept of choosing different paths is something I have been thinking about for my second game. The hardest part will probably be making the two storys sync up... but I am sure you will be able to pull it off. It sounds like it is going to kick ass. Good luck pulling it all together.
              "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

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                #8
                Re: Half-Moon

                Something I should say is that this is inspired by and loosely based on the Castlevania series. I would also like to say that when I play Castlevania, I like to modify the story so it’s like that of Umbra’s (my name for the overarching storyline here).

                Of course, I think it will be hard making a decent dungeon crawler, but it should be possible. The key is to make the dungeons FUN. Any suggestions?

                Tonight, though, I've had a slew of ideas. The first-person narrative; splitting fields up; and looking at Lausen's sig gave me an idea to have the castle as it appears in the Field be composed of different parts that are added on as the game progresses, using events to turn display off, then on when the right time comes. I'll try and get up early tomorrow so I can work on these ideas.
                Last edited by Dusk Raven; 12-08-2007, 11:59 AM.

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                  #9
                  Re: Half-Moon

                  Hey at least I'm good for something.

                  Comment


                    #10
                    Re: Half-Moon

                    Alright, now for some screenshots:

                    A majestic (and slightly blurry) view of Castle Umbra and it's new home:


                    A close-up view:


                    An aerial view:


                    The cliff edge leading to the castle:


                    A path that leads to another field:


                    Say "yes" to this sign, and you shall be transported to the valley "overworld".
                    Last edited by Dusk Raven; 05-04-2010, 11:03 PM.

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                      #11
                      Re: Half-Moon

                      Is that the castle in it's full form? Since you said it was going to have parts that get added on later. Just cerious. I think it looks really cool. By the way is this a different map then the other one you had posted? Iether way I like it.

                      Comment


                        #12
                        Re: Half-Moon

                        Yep, that's the complete Castle Umbra. First the Evil Castle 3 in the front, then the Castle 2 in the back, and then the Castle 1's on the sides.

                        And technically, it's the same map, but I started over. I like it a bit more now. Better walls, some nooks and crannies. And since it was kinda cramped, it gave me an excuse to make more field maps.
                        Last edited by Dusk Raven; 10-28-2007, 09:07 PM.

                        Comment


                          #13
                          Re: Half-Moon

                          With the addition of a USB keyboard, I managed to get some typing done. Of course, most of it had to do with descriptions for enemies and skills and stuff. And taking a look at battle stats and all, I realize that I'll probably only be able to get good stats down once I get everything done and actually play the game, doing it from theory is just too inaccurate. With that in mind, I'll focus on getting the "world" and "story" parts done, and focus on the rest after that. Of course, I'll probably check on the "objects" regularly.

                          Comment


                            #14
                            Re: Half-Moon

                            Originally posted by Dusk Raven View Post
                            With the addition of a USB keyboard, I managed to get some typing done. Of course, most of it had to do with descriptions for enemies and skills and stuff. And taking a look at battle stats and all, I realize that I'll probably only be able to get good stats down once I get everything done and actually play the game, doing it from theory is just too inaccurate. With that in mind, I'll focus on getting the "world" and "story" parts done, and focus on the rest after that. Of course, I'll probably check on the "objects" regularly.

                            I think that is the best way to go. I'm only working on the main story and decoratives for now. You never know when something might chance so it's nice to wait for everything to be set in concrete before doing the really technical stuff. Besides I hate doing stats.

                            I'm glad that the keyboard is helping out.

                            Comment


                              #15
                              Re: Half-Moon

                              As Lausen mentioned sometime or other, this game will focus heavily on story (At least, I'll try). Of course, Being a giant dungeon romp will also force me to make these dungeons innovative, pretty, and above all, fun, if this game stands a chance of being popular.

                              Most important of all, however, is the fact that there will be many battles in this game (none random), so I will also need to make the battles... at least tolerable. As such, I have decided to think my system over a little.

                              Magic. Just about every skill in the game falls under this category, except for a few self-sacrificial moves. "Skills" are just about always more powerful then normal attacks. What are the normal attacks good for, then? MP. Normal attacks increase MP when they damage enemies, which you can then use for the more powerful Skills (A nod to Ivan Rosengard for this idea).

                              I've also decided, finally, to include a crude element system into the mix. There are six basic elements: Fire, Ice, Earth, Thunder, Light, and Dark. Each element is weak to another element, and also more effective in attacks against that same element. The player will have to figure out, along with other complications, just what attacks are best against which foe.

                              Out of curiosity, if you set an enemy so that it is weak against, say, Demons, if a Demon (Dark) uses a skill on it, will the damage be increased?
                              Last edited by Dusk Raven; 11-18-2007, 07:37 PM.

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