One of the ideas I have for my game is that the player only has access to one weapon throughout the whole game. This weapon will be a magical/holy artifact and will be able to level up through out the course of the game.
The means of which higher weapon levels will be attained is through the defeat of enemies. there will be a % chance enemy will drop, say, a magic orb or something like that. (I will think of a less generic name than "magic orb")
After X amount of orbs are obtained, the player can bring them to a shrine and give them as an offering, thus increasing the weapons level.
The prob I have is that it will look stupid to have tons of treasure items of the same name in the treasures column. Not to mention tedious to create them all individually, and tedious for the player to keep track of them all.
I know it would be easier on Rpg Maker 1 or 2, but 3 has the look and feel for the type of game I want to create with this system.
What would be the best course of action here?
The means of which higher weapon levels will be attained is through the defeat of enemies. there will be a % chance enemy will drop, say, a magic orb or something like that. (I will think of a less generic name than "magic orb")
After X amount of orbs are obtained, the player can bring them to a shrine and give them as an offering, thus increasing the weapons level.
The prob I have is that it will look stupid to have tons of treasure items of the same name in the treasures column. Not to mention tedious to create them all individually, and tedious for the player to keep track of them all.
I know it would be easier on Rpg Maker 1 or 2, but 3 has the look and feel for the type of game I want to create with this system.
What would be the best course of action here?


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