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    Another question!!

    Hey, i've got another question. There is a shield seller. It is an NPC, not a shop. Why? because each time you talk to him he tells you that there's noone in your party that needs a shield. Until she joins the party. Then comes the QA branch: Do you want to buy the shield? if yes, you lose 1500G and gain the shield. BUT even if you have 1G, you would be able to buy it. Is there a way to detect the amount of G?
    Game in progress: "Cards of Destiny"!
    How many of you have tried Game Maker, for PC?

    #2
    Re: Another question!!

    Yes, but only if you do 2 annoying things.

    1 - Eliminate ALL default shops in the game, as there's no way to alter a variable & track your gold when you buy/sell at one. If you have all event shops, you can track the gold by associating a variable with your amount of gold, and altering that variable accordingly.

    2 - Have gold gained from enemy encounters tracked by having ONLY event battles, by eliminating gold dropped by enemies, or by using this link, and looking at hint #14.

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      #3
      Re: Another question!!

      Man, I'm not making that only for this shield vendor. What do you suggest? Making a special event-blocked shop, available only until after on the game? Leave it like that, and hope that the other players (brother, parents) don't find out?
      Game in progress: "Cards of Destiny"!
      How many of you have tried Game Maker, for PC?

      Comment


        #4
        Re: Another question!!

        I suggest keeping it like you have it, but make it so that to get the shield you need to trade some jewel you either find or get from a dungeon boss. Then it will still make the player feel like they earned it.

        I agree that it doesn't seem worth it to track gold--takes up a lot of time and space.
        My kind of life’s no better off
        If I’ve got the map or if I’m lost.

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          #5
          Re: Another question!!

          I could make the jewel sellable in a shop or something, but I doubt the player would ever buy it without knowing what it is for. To win the jewel might work, but I wanted it to be obtainable only by money. I guess I'll have to do it anyway... unless someone in the shop explains what the jewel is for, maybe even the same shield vendor. It would be like "Hey, I exchange this shield for a fire ruby. You can buy it at the shop"
          Game in progress: "Cards of Destiny"!
          How many of you have tried Game Maker, for PC?

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            #6
            Re: Another question!!

            But would the same thing happen? Would I get the shield even if I don't have the jewel? I guess I would. Hmmm... I'll have to make some modifications...
            Game in progress: "Cards of Destiny"!
            How many of you have tried Game Maker, for PC?

            Comment


              #7
              Re: Another question!!

              It's all about variables.

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                #8
                Re: Another question!!

                You can't sell treasures in a shop, unfortunately. Also, you can't set a treasure as the requirement for a V-C branch or an NPC...only a regular event.

                However, what you might consider doing is having more than one kind of currency in the game. The first kind would be regular gold, to be used in regular shops. The second kind could be some sort of tokens that you have to collect. You could place an invisible event in the field and/or dungeon where enemies are fought. Set the event to 'auto', and set the requirement for this event to be the 'victory token' or whatever.

                Have all enemy parties drop one of these upon defeat. The invisible event detects it, displays a message saying "you found 1 victory token" or whatever, adds +1 to a variable, and then TAKES AWAY the victory token, which resets the auto event without looping.

                Now...since the INT status for allies is virtually useless (with few exceptions), you could use that stat as your 'token counter', so that people could see how many tokens they'd collected at any time. When they have collected 100, they can get the shield. Just alter all possible characters' INT by 1 each time you add 1 to the variable.

                Now, your NPC with the shield could have a V-C branch which checks the value of this variable (in the game, it appears as though they're looking at the INT, but they're not...it's just that the INT and the variable are of the same value at any given time), and if you have > or = 100 victory tokens, you get the shield. If you have < = 99 tokens, you get a message which says "you do not have enought tokens yet."

                It sounds complicated, but just try it...take it step by step, and you'll see it's totally do-able. I'm actually doing it in my current game.

                OH...btw...please EDIT your first post, rather than posting several times in a row. It's just board a courtesy.

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                  #9
                  Re: Another question!!

                  Ok. Thanks!
                  Game in progress: "Cards of Destiny"!
                  How many of you have tried Game Maker, for PC?

                  Comment

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