PDA

View Full Version : tell me what are the hard parts about it


simple man
07-12-2007, 06:43 PM
and what are the fun parts


and do i have to code??????

Pagerron
07-12-2007, 06:48 PM
fun parts - making the game and then seeing what you've made come to life. Creating new Visual Effects from scratch!
hard parts - making the game (if you want to be very inventive)
coding - yes (absolutely necessary)

simple man
07-12-2007, 07:05 PM
so do i have to type the codes in??????

Pagerron
07-12-2007, 07:07 PM
http://www.pavilionboards.com/forum/showthread.php?t=2386

Also, see the thread you yourself posted a while back.

http://www.pavilionboards.com/forum/showthread.php?t=10235

Rodak
07-12-2007, 07:51 PM
so do i have to type the codes in??????



Yes.

You Must type in all the codes in Exact Syntax.

One spelling error and the whole script fails.



OK, seriously... It's exactly the same as all the other console RPG Makers.

Scripting is done from menus. USB Keyboards (or the usual in game ones) are for typing dialog and such.

That's the difference between the PC Makers and the console makers.

PC allows for scripting by hand. Consoles pick command lines from lists.

The hard part is figuring out your own level of skill and progressing slowly. The game is so powerful that one is tempted to try too much too fast and then they get overwhelmed, claim the game is too hard, and quit.

Like everything else in life, take it slowly and at a steady pace and you will be fine.

See my VFX Editor Guide for an idea of how it works. (Link in my signature)

Chronicle Games
07-12-2007, 11:04 PM
The hard part is figuring out your own level of skill and progressing slowly. The game is so powerful that one is tempted to try too much too fast and then they get overwhelmed, claim the game is too hard, and quit.

Like everything else in life, take it slowly and at a steady pace and you will be fine.


Well said.

Zeos
07-12-2007, 11:06 PM
so do i have to type the codes in??????

If you had to type codes in, they might as well have given us a blank game and made us start from scratch.

simple man
07-14-2007, 08:30 PM
OK ANOTHER QUESTION.....


how hard is it to make cut scenes?

Hikari no Kaze
07-15-2007, 01:03 AM
Not hard.

Once you understand everything, that is... Custom Camera Angles would probably be the hardest part. And once you get the hang of them, I doubt that they're too hard either...

Then again, I like Scripting (It's VFX that frustrate me...).

Chuck
07-15-2007, 01:19 AM
Also, if you just want an idea of what RM2 is like check out Ceciroth's video: http://www.pavilionboards.com/forum/showthread.php?t=10512

Zeos
07-15-2007, 04:58 PM
Also, if you just want an idea of what RM2 is like check out Ceciroth's video: http://www.pavilionboards.com/forum/showthread.php?t=10512

Those videos helped me out when I started, now I can almost put in every script command and have something work perfect the first time. You start to learn how long a wait should be, or when to add sound effects. All you have to do is screw around.

simple man
07-16-2007, 12:17 PM
Rodak im your number one fan of your guide. make another page!

Zeos
07-17-2007, 03:43 AM
Rodak im your number one fan of your guide. make another page!

It's a trap!

Doyleman
07-17-2007, 03:52 AM
my first game seriously tought me so much, and yet that game itself made no sense.


My first game had you walk around killing penguins, eskimos, and robots. ALL of which ended up dying via falling down some cliff. Absolute crap, but it helped me much later.

Zeos
07-17-2007, 03:59 AM
my first game seriously tought me so much, and yet that game itself made no sense.


My first game had you walk around killing penguins, eskimos, and robots. ALL of which ended up dying via falling down some cliff. Absolute crap, but it helped me much later.

Sounds perfect for a garbage contest.

Doyleman
07-17-2007, 04:47 AM
Yeah, but this was made around 2 months after RPGM2's release.

I think I went online a good 6 or so after it came out?