THIS IS A COMBO POST FROM A TOPIC I MADE AT RPGMAG. THIS IS A COMBONATION OF ALL OF THE POSTS ABOUT IT I HAVE MADE
I am getting the game tomorrow!
How in-depth does the scripting system go? Can you script anything your heart desires or are there preset scripting actions that you have to use?
I was wondering if I might be able to create a town that grows as you spend more money in it. I mean adding new shops, people, houses, and others. Is this possible (even theoretically)?
So it is impossible to change towns via events? Could I have "closed" houses that open when you spend (or donate) so much money to the town? I think this would be fun to do!
Can't I just create a variable that increases the more money I donate, then have it say something like
"Variable1 (greater than or equal to sign) xxx = Activate event1 = Open door1"
That is an example!! I don't know how scripting in this game works! I could settle for something like
"Variable1 (greater than or equal to sign) xxx = Display "A new shop has opened!" = Give player item1 "House1 key"
Then, not create a screen that says "You have recieved house key." And make it seem like the house has opened. That would work right?
Then, after those, create a scripting flags that activate after a level of donations had been reached. Then have something read a scripting flag to play only the scripts with flags that have not yet been activated.
Again! I don't know how scripting in this game works!
Please help me!
I am getting the game tomorrow!
How in-depth does the scripting system go? Can you script anything your heart desires or are there preset scripting actions that you have to use?
I was wondering if I might be able to create a town that grows as you spend more money in it. I mean adding new shops, people, houses, and others. Is this possible (even theoretically)?
So it is impossible to change towns via events? Could I have "closed" houses that open when you spend (or donate) so much money to the town? I think this would be fun to do!
Can't I just create a variable that increases the more money I donate, then have it say something like
"Variable1 (greater than or equal to sign) xxx = Activate event1 = Open door1"
That is an example!! I don't know how scripting in this game works! I could settle for something like
"Variable1 (greater than or equal to sign) xxx = Display "A new shop has opened!" = Give player item1 "House1 key"
Then, not create a screen that says "You have recieved house key." And make it seem like the house has opened. That would work right?
Then, after those, create a scripting flags that activate after a level of donations had been reached. Then have something read a scripting flag to play only the scripts with flags that have not yet been activated.
Again! I don't know how scripting in this game works!
Please help me!





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