Alright, I need your guy's help. I'll try to keep this short. [game which shall not be mentioned by name]'s future as an RPG Maker 1 game is suddenly not looking good, due to memory issues. I already knew that I'd have to keep an eye on memory, but I didn't have any idea how much of a problem I had until I decided to skip straight to the last memory card today. The last card is supposed to have the whole game world open for exploration. So I started off by getting rid of all the Card 1 cutscenes and other stuff that's not on the final card. What's left takes up 32,000 of the allowed 120,000 memory. Without going into detail why, I don't have enough left.
So, I see two options. Make it so the player has to switch scenario cards every time they move between continents, or move [game which shall not be mentioned by name] to RMXP, where I won't have to worry about memory issues. The downsides to each:
Of course, the real kicker is I haven't even started looking at how much system memory I'd need for the whole thing, and system-card switching is an inconvenience (for the player) that I refuse to use.
What do you guys think I should do? I'm open to suggestions, even those I haven't considered.
So, I see two options. Make it so the player has to switch scenario cards every time they move between continents, or move [game which shall not be mentioned by name] to RMXP, where I won't have to worry about memory issues. The downsides to each:
- Switching back and forth between cards would mean needing a fourth memory card, which most people far as I know don't have, which means they're not likely going to try going on those subquests on that fourth card, which makes the game's potential audience even smaller than it already is.
- Putting my game on RMXP means I'd have to create my own custom graphics (not gonna worry about music), as the style of RMXP's sprites and monsters are way off from how I've been imagining these characters for the past six years. Unless this were a full-time job, which it isn't, it'll take me a long time to make the graphics alone.
Of course, the real kicker is I haven't even started looking at how much system memory I'd need for the whole thing, and system-card switching is an inconvenience (for the player) that I refuse to use.
What do you guys think I should do? I'm open to suggestions, even those I haven't considered.



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