The future that The God Gene paints, is not one torn by the tribulations of war. It is a peaceful time--on the surface. To the oblivious, life is perfect, clean, and devoid of catastrophic toils. But to Ivan, a young man bio-genetically created from the many genes of countless donors, the world has lost its collective mind.
Politicians fight day-by-day; arguing endlessly, doing nothing. The world of organized crime thrives--and with those same politicians being paid off by them to ensure it stays that way! The vast majority of Humanity remains oblivious. What's a bio-genetically engineered young man--code name "Salvator" (Savior)--to do?
Now, Ivan is on the trail of a murderer. The murderer wants Ivan to catch him, but why? The answer that Ivan will uncover, will shatter his perceptions of the world (and that of those arround him) and throw him and five others into a conflict that will draw the attention of beings on even the highest plane of existence.
"Human beings had lost touch with humanity when they decided they were gods."
--------------------------------------------------------------------------
"The God Gene" is a Sci-Fi RPG experiment with RPGMaker 3. It is set in the year 2367. Human beings have created colonies in space--orbiting just above the earth--and on Mars. Part of the mystery of this game will be finding out just what happened that had ended years of war-torn strife in the eastern lands. The story of this game is as much a commentary on current affairs as it is futuristic ones.
Features of "The God Gene"
*Emotionally, Philisophically, and Religiously driven story. Follow Ivan as he finds the answer to the question: "When did we as a race fall apart from each other--or were we always that way?"
*Origianal Character customization system Customize your characters' stats, learn new techniques, and become the Salvator you were meant to be by spending Skill Points!
*Unique Sci-Fi world built from RPGM3's Medievel set up. You'll never look at RPGM3 the same again!
Unique battle mechanics. Build up your adreneline and unleash powerful attacks!
Summoned Creatures! Collect six summoned beasts for more exciting challenges, and then unleash their power on your enemies!
*Original Web-Net system serves all kinds of functions! Shop, train, and upgrade characters all in a virtual reality enviroment over the internet!
*Over 30 hours of gameplay! Navagating the Web-Net and all of its functions adds hours of play!
*Here are a number of basic Q and A's, if you have any others, just ask me and I'll update this post to answer them:
Q: How is the level grind?
A: There is no particular "Level grind" in this game. You recieve skill points from battles that can be used to upgrade stats. You may upgrade stats to you liking, but remember that your arsenal of special skills is directly affected by your current statistics.
Q: Eh, Skill Points?
A: The name is self explainitory. They are points that you use to upgrade your stats and learn skills. You get them from defeated enemies, completing special tasks, and through other methods I won't reveal here.
Q: That's a pretty unimaginative name.
A: That's not even a question!!
Q: What do you mean by "build adreneline"?
A: "Adreneline" refers to what your MP meter in this game is. As you strike your opponent in battle "adrenenline" builds. You can then spend it on special attacks like Ivan's "Mist" ability.
Q: A Science Fiction game with RPGMaker 3? Is you crazy!?
A: Yes. Next question.
Q: Did you write all of these questions yourself?
A: NEXT QUESTION!
Q: Am I going to be offended by the sophistical concepts of your game?
A: Possibly. I think I even offended myself sometimes in writing this game's story.
Q: Uh, Web_Net?
A: Its a computer system. Most people get their basic Web_Net access from Net_Navs, but since virtual reality interaction has become the new "in" thing, many have gone back to usisng somewhat oversized computers that connect your mind directly to the world wide web. Home computers haven't been "in" since the 2100s of course, but they will continue to be used until someone develops a way to pocket-size the technology.
Q: Yeah, okay. But what does it do as far as gameplay is concerned.
A: Well, lots of things. E-mail, online training, online gaming, online shopping, and a certain link that holds some signifigance to an ongoing sidequest.
Q: Online gaming?
A: I've taken a page from .Hack and created a few optional levels available only if another person online asks you to accompany them on a quest in the Virtual Reality Massively Multiplayer Online Role Playing Game (VRMMORPG),
"(Un)Real Quest". You can obtain extra skill points, money, items, and other prizes.
Q: What's this "Ongoing sidequest" thing?
A: It involves the summoned creatures and "(Un)Real Quest". That's all I'm going to say.
Q: Yeah, about those summoned creatures. What do they do?
They are really powerful allies that take a bit of doing to obtain, but repay the effort ten fold. They're more powerful than your main characters, and they're Special Attacks don't cost any Adreneline. Instead, they have a "Spirit Meter" that they use. As they attack with physical hits (or even every other turn whether or not they do anything) they're Spirit Meter fills. When it reaches max, they can use their "Spirit Overflow" attacks. These attacks are the most powerful of any you'll find.
Q: How much time do you have on your hands to be doing all of this?
A: More than I should, less than you might think. I'll be busy with other things in the coming months, which is why I like RPGMaker 3: Because I don't have time to fool with RPGMaker 2 or 1.
Q: -Will the "(Un)Real Quest" (which I know you are purposely leaving a bit shrouded in secrecy) require a DSL connection to access?
-I'm still trying to figure out if it's an actual MMORPG or what (since you mentioned that it "simulates" an MMORPG.) That's probably exactly what I'm supposed to be doing, I know.
A: No. It will not require DSL acess. And it is an actual MMORPG in the sense that it is canon in the story. As far as gameplay goes, its just another function that simulates one, like .Hack. You will go on quests with a number of players (other characters) for extra loot and other prizes that can be obtained. Its a whole nother side game within "The God Gene". Since Ivan and the others care little for the in game loot that can be found, they let the REAL players keep the junk and they get all of the cash prizes and skill points (and sometimes, special skills) that can be obtained IRL through the game.
There will be tough optional bosses and challenges that will test your ability moreso than the main game. There is even a subplot that goes along with it, so I should say that is less of a sidequest and more of a sidestory.
Politicians fight day-by-day; arguing endlessly, doing nothing. The world of organized crime thrives--and with those same politicians being paid off by them to ensure it stays that way! The vast majority of Humanity remains oblivious. What's a bio-genetically engineered young man--code name "Salvator" (Savior)--to do?
Now, Ivan is on the trail of a murderer. The murderer wants Ivan to catch him, but why? The answer that Ivan will uncover, will shatter his perceptions of the world (and that of those arround him) and throw him and five others into a conflict that will draw the attention of beings on even the highest plane of existence.
"Human beings had lost touch with humanity when they decided they were gods."
--------------------------------------------------------------------------
"The God Gene" is a Sci-Fi RPG experiment with RPGMaker 3. It is set in the year 2367. Human beings have created colonies in space--orbiting just above the earth--and on Mars. Part of the mystery of this game will be finding out just what happened that had ended years of war-torn strife in the eastern lands. The story of this game is as much a commentary on current affairs as it is futuristic ones.
Features of "The God Gene"
*Emotionally, Philisophically, and Religiously driven story. Follow Ivan as he finds the answer to the question: "When did we as a race fall apart from each other--or were we always that way?"
*Origianal Character customization system Customize your characters' stats, learn new techniques, and become the Salvator you were meant to be by spending Skill Points!
*Unique Sci-Fi world built from RPGM3's Medievel set up. You'll never look at RPGM3 the same again!
Unique battle mechanics. Build up your adreneline and unleash powerful attacks!
Summoned Creatures! Collect six summoned beasts for more exciting challenges, and then unleash their power on your enemies!
*Original Web-Net system serves all kinds of functions! Shop, train, and upgrade characters all in a virtual reality enviroment over the internet!
*Over 30 hours of gameplay! Navagating the Web-Net and all of its functions adds hours of play!
*Here are a number of basic Q and A's, if you have any others, just ask me and I'll update this post to answer them:
Q: How is the level grind?
A: There is no particular "Level grind" in this game. You recieve skill points from battles that can be used to upgrade stats. You may upgrade stats to you liking, but remember that your arsenal of special skills is directly affected by your current statistics.
Q: Eh, Skill Points?
A: The name is self explainitory. They are points that you use to upgrade your stats and learn skills. You get them from defeated enemies, completing special tasks, and through other methods I won't reveal here.
Q: That's a pretty unimaginative name.
A: That's not even a question!!
Q: What do you mean by "build adreneline"?
A: "Adreneline" refers to what your MP meter in this game is. As you strike your opponent in battle "adrenenline" builds. You can then spend it on special attacks like Ivan's "Mist" ability.
Q: A Science Fiction game with RPGMaker 3? Is you crazy!?
A: Yes. Next question.
Q: Did you write all of these questions yourself?
A: NEXT QUESTION!
Q: Am I going to be offended by the sophistical concepts of your game?
A: Possibly. I think I even offended myself sometimes in writing this game's story.
Q: Uh, Web_Net?
A: Its a computer system. Most people get their basic Web_Net access from Net_Navs, but since virtual reality interaction has become the new "in" thing, many have gone back to usisng somewhat oversized computers that connect your mind directly to the world wide web. Home computers haven't been "in" since the 2100s of course, but they will continue to be used until someone develops a way to pocket-size the technology.
Q: Yeah, okay. But what does it do as far as gameplay is concerned.
A: Well, lots of things. E-mail, online training, online gaming, online shopping, and a certain link that holds some signifigance to an ongoing sidequest.
Q: Online gaming?
A: I've taken a page from .Hack and created a few optional levels available only if another person online asks you to accompany them on a quest in the Virtual Reality Massively Multiplayer Online Role Playing Game (VRMMORPG),
"(Un)Real Quest". You can obtain extra skill points, money, items, and other prizes.
Q: What's this "Ongoing sidequest" thing?
A: It involves the summoned creatures and "(Un)Real Quest". That's all I'm going to say.
Q: Yeah, about those summoned creatures. What do they do?
They are really powerful allies that take a bit of doing to obtain, but repay the effort ten fold. They're more powerful than your main characters, and they're Special Attacks don't cost any Adreneline. Instead, they have a "Spirit Meter" that they use. As they attack with physical hits (or even every other turn whether or not they do anything) they're Spirit Meter fills. When it reaches max, they can use their "Spirit Overflow" attacks. These attacks are the most powerful of any you'll find.
Q: How much time do you have on your hands to be doing all of this?
A: More than I should, less than you might think. I'll be busy with other things in the coming months, which is why I like RPGMaker 3: Because I don't have time to fool with RPGMaker 2 or 1.
Q: -Will the "(Un)Real Quest" (which I know you are purposely leaving a bit shrouded in secrecy) require a DSL connection to access?
-I'm still trying to figure out if it's an actual MMORPG or what (since you mentioned that it "simulates" an MMORPG.) That's probably exactly what I'm supposed to be doing, I know.
A: No. It will not require DSL acess. And it is an actual MMORPG in the sense that it is canon in the story. As far as gameplay goes, its just another function that simulates one, like .Hack. You will go on quests with a number of players (other characters) for extra loot and other prizes that can be obtained. Its a whole nother side game within "The God Gene". Since Ivan and the others care little for the in game loot that can be found, they let the REAL players keep the junk and they get all of the cash prizes and skill points (and sometimes, special skills) that can be obtained IRL through the game.
There will be tough optional bosses and challenges that will test your ability moreso than the main game. There is even a subplot that goes along with it, so I should say that is less of a sidequest and more of a sidestory.





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