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Underwater Level (RPG Maker 3) - Yes, you heard right!

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    Underwater Level (RPG Maker 3) - Yes, you heard right!

    You can get your player to be in an area that is below sea level with a few tweaks.

    Create a field
    lower the land to between 63 and 67 height
    use “desert”

    These settings work well:
    European
    Summer (Do not use Autumn, Winter, Default, or Spring)
    Night
    Dense Fog
    Background: Off
    Elevation: Low
    Magic: Allowed (doesn’t affect anything)
    Trees: Average (doesn’t affect anything)

    Okay, now go to layout mode and place low grass, high grass, and reef [under the “building/rainbow“ category] decorations around the area you’re going to be. Place several reefs. Again, believe me, this will make the effect much nicer.

    Okay, now create an invisible auto event with say Shared Variable 23 = 0 as the trigger

    The event code should start with:
    Modify Field Property -> name of field (modify the elevation to Average)
    Refresh Display
    I set up the rest of my event code like this:
    Decision Branch -> Which direction would you like to go?
    <Option 1/Start> “Forward”
    Modify Shared Variable 23 (to 1)
    Modify Field Property-> name of field (modify the elevation to Low)
    Refresh Display
    Movement -> name of field
    <Option 1/End>
    <Option 2/Start> “Back to Dry Land”
    Warp -> field that you originally came from
    <Option 2/End>

    Okay, now try it out.
    Select the field as your starting position and playtest.

    You will enter the field. The underside of the water will appear above your head. You will be surrounded by kelp and bubbling reefs. That’s right, at night (and only in Summer time) the reefs give off bubbles. It’s really a neat effect!

    You will not be able to move your character with your left analog stick since you are underwater, but you can pan the camera around using the right analog stick. The Question about which direction you’d like to go will appear. Choose "Forward". Your player will then move where you programmed him/her to move. Or select “Back to Dry Land” and the player will warp to another field.

    Now, for this to work, you will have to set up other auto events (with triggers 23=1, 23=2, 23=3, etc) with other choice branches so that the player can move around in different directions. You may even want to give the player four choices like North, South, East, and West, for example.

    Using Auto Events, Variables, and Modify Field Property and Refresh Display codes, its works rather well. Of course, placing other events down there like statues or treasure chests would add to the effect.

    Any comments are welcome.
    Last edited by Pagerron; 03-19-2007, 10:10 PM.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

    #2
    Re: Underwater Level (RPG Maker 3)- Yes, you heard right.

    I can't wait to see this in action.



    Comment


      #3
      Re: Underwater Level (RPG Maker 3)- Yes, you heard right.

      As long as the player doesn't mind the two screen refreshes that have to happen when a movement choice is made, it works well.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

      Comment


        #4
        Re: Underwater Level (RPG Maker 3)- Yes, you heard right.

        Very nice, Ill have to try this in my game, perhaps Fox will have to sneak into a fortified manufacturing facility by moving through the water and through a hole in the wall or something to where no one can see him

        That would be awesome

        So how did you happen to stumble upon such a detailed idea?

        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

        Comment


          #5
          Re: Underwater Level (RPG Maker 3)- Yes, you heard right.

          Too much time messing around with things and not actually working on my game.

          In playtest mode, you don't even have to do the whole changing of the field elevation and refreshes. You can move around with those commands without any refreshes, but when you try to play the game for real, it immediately tells you that you cannot move to an area that is underwater or on a slope, so the refreshes are a real necessity.
          Last edited by Pagerron; 12-03-2006, 12:54 AM.
          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

          Comment


            #6
            Re: Underwater Level (RPG Maker 3)- Yes, you heard right.

            Thank you very much, Page!

            Comment


              #7
              Re: Underwater Level (RPG Maker 3)- Yes, you heard right.

              This is the second incredible post I've read tonight (this morning) and has got to be the most creative! My hat's off to you! ...well, if I had a hat on, it would be off ot you...
              A God from the Machine - Menander

              Comment


                #8
                Re: Underwater Level (RPG Maker 3) - Yes, you heard right!

                You're RIGHT!! COOL!!!! I stumbled onto this accidentally while I was working on my last game, when I raised the water level and warped to a place that was then underwater. I saw that I couldn't move, that the surface of the water looked like a sheet (no tint to the water), and that it...really didn't look like water down there. :/ I just gave up...

                ...But YOU didn't! Dude, that is AWESOME! You fixed ALL of those problems, in ways that blow my mind...it really does look fantastic! I'm amazed...

                Comment


                  #9
                  Re: Underwater Level (RPG Maker 3) - Yes, you heard right!

                  Woot! This will allow me to do a underwater shot for my game then

                  Comment


                    #10
                    Re: Underwater Level (RPG Maker 3) - Yes, you heard right!

                    LOL

                    I did this, but I ended up 10' in the air, apperently if you do a refresh underwater, you end up above the decoration

                    Im gonna keep it in my game though just because it looks cool to see the bubbles
                    Last edited by Red Dragon; 12-03-2006, 08:32 PM.

                    Comment


                      #11
                      Re: Underwater Level (RPG Maker 3) - Yes, you heard right!

                      If you move your character too close to the reefs, it puts you "on top" of them, sending you up and out of the water. When you place your character in your movement destination leave a little space between that placement cube and the reef.

                      Moving the reefs underground a bit, can keep them underwater too, which in my opinion looks cooler anyway.

                      Rememeber, you basically change the water elevation to LOW, then move, then have the next auto event refresh the water elevation back to AVERAGE before your movement choices come up.
                      Last edited by Pagerron; 12-03-2006, 08:38 PM.
                      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                      Comment


                        #12
                        Re: Underwater Level (RPG Maker 3) - Yes, you heard right!

                        I did mine a little differently.

                        I made a map entirely of water, then I changed it to desert. Put it at No Horizon

                        So now the Elevation is 0

                        Then I set it as start position.

                        Then i had the Event (changes the elevation to LOW) so now I have everything below sea level, you cant see the top (with dence fog) but it still looks cool.

                        Comment


                          #13
                          Re: Underwater Level (RPG Maker 3) - Yes, you heard right!

                          Since you can't even see the underside of the water, you might as well just not worry about changing the sea level.The reef graphic doesn't have to be below sea level to give off the bubbles. That way you can even walk around, if you'd like, and no screen refreshes are involved at all. I just really like to be able to see the water above my head for effect.
                          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                          Comment


                            #14
                            Re: Underwater Level (RPG Maker 3) - Yes, you heard right!

                            I just had a great idea on how to use this in Torayu. Thanks again, Page, you're like the Glitch King.

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                              #15
                              Re: Underwater Level (RPG Maker 3) - Yes, you heard right!

                              There might be something like this in my RPG...


                              Thanks page

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