The overall data limit is arguably the scariest thing about beginning a new RM3 game, but it doesn't have to be. I've been working on this list, in order to try and catalog everything that can be added to an RM3 game, and how much of the overall data percentage is used with each.
These are in two groups...items which have a SET usage, and those which have a BASIC usage which increases as you add data to it. On the list below, things which can be added to without increasing the data usage are in blue, and those which get bigger with additions are in orange. Take message boxes for example...adding one increases the DU% by the same amount, whether you enter 1 text character or 386 (the max). On the other hand, dungeons take up a certain amount of data when you simply place a new blank one, but as you add to it, the DU gets bigger.
Here's the list:
starting a new game = 0.2%
AREAS
1 new blank map = 2.1%
1 new blank dungeon = 0.4%
1 new blank town (any type) = 0.1%
2 new blank shops (any type) = 0.1%
3 new blank houses (any type) = 0.1%
3 new decorations (any type) = 0.1%
PEOPLE
1 new character (any) = 0.3%
1 new class (any) = 0.3%
1 new enemy (any type/size) = 0.2%
1 new enemy party (with any enemy placement) = 0.3%
ITEMS
1 new item (any type) = 0.1%
EVENTS
2 new blank events (any model) = 0.1%
1 new blank storyteller = 0.1% (lots of work left to do here...)
4 new message boxes = 0.1%
MONSTERS
4 monsters ~ 1%
This list will expand over time, hopefully to include everything which can be added to an RM3 game. I compiled this list by simply starting a new game, and pressing 'select' twice to see my 'live' data usage. Then I can immediately know the DU value of anything by adding it, and checking the DU again...it's really simple. In any case, maybe this resource will be helpful.
These are in two groups...items which have a SET usage, and those which have a BASIC usage which increases as you add data to it. On the list below, things which can be added to without increasing the data usage are in blue, and those which get bigger with additions are in orange. Take message boxes for example...adding one increases the DU% by the same amount, whether you enter 1 text character or 386 (the max). On the other hand, dungeons take up a certain amount of data when you simply place a new blank one, but as you add to it, the DU gets bigger.
Here's the list:
starting a new game = 0.2%
AREAS
1 new blank map = 2.1%
1 new blank dungeon = 0.4%
1 new blank town (any type) = 0.1%
2 new blank shops (any type) = 0.1%
3 new blank houses (any type) = 0.1%
3 new decorations (any type) = 0.1%
PEOPLE
1 new character (any) = 0.3%
1 new class (any) = 0.3%
1 new enemy (any type/size) = 0.2%
1 new enemy party (with any enemy placement) = 0.3%
ITEMS
1 new item (any type) = 0.1%
EVENTS
2 new blank events (any model) = 0.1%
1 new blank storyteller = 0.1% (lots of work left to do here...)
4 new message boxes = 0.1%
MONSTERS
4 monsters ~ 1%
This list will expand over time, hopefully to include everything which can be added to an RM3 game. I compiled this list by simply starting a new game, and pressing 'select' twice to see my 'live' data usage. Then I can immediately know the DU value of anything by adding it, and checking the DU again...it's really simple. In any case, maybe this resource will be helpful.










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