Announcement

Collapse
No announcement yet.

Changing Times

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Changing Times

    I have a question, I've made a statue in my game, and when you "talk" to it it suppose to change from one part of the day to the next(morning, noon, evening, night) and I can only manage to get it to change from morning to noon, no more then that

    this is what i have:

    Event Type: Button

    Mode 1:
    If Time = Morning
    Set Time: 12:00
    Increase Internal Variable = [field] 1: +1

    Mode 2:
    If Time = Noon
    Set Time: 18:00

    Mode 3:
    If Time = Evening
    Set Time: 23:50

    Mode 4:
    If Time = Night
    Set Time: 6:00

    Mode 5
    these are all my random events...la dee da with no requirements

    by the way the events was made on a Field layout, and another question i just thought about is I have the field and Town A time set to "Default" but when I change time in the field, go into town and come back out, it switches back to morning...why is this?

    I havent played rpgm3 in a while and forgot quite a bit of stuff, ill be in here a lot so yall can start gettin used to me....
    Last edited by JPS; 10-20-2006, 07:56 AM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: Changing Times

    Have you tried using the Refresh display command under Display? That might be what's causing the problem. Put the time to the time you want, and immediately after hit enter the refresh display command. That SHOULD work; no guarantees though.

    EDIT: After rereading your problem, I think I know what you are doing wrong. It's only going to switch to noon because you are only using mode 1. In order for the time to switch to another time, you need to switch modes. Only the current mode will be active when you click on the statue. Unfortunately, if you go to mode 2 and then talk to the statue at night, it still will not change the time, as mode 2 is only getting triggered for noon. Hmmm....what you COULD do is set up four invisible auto events, one for your current mode 1, one for mode 2, one for mode 3, and one for mode 4. In other words, trigger invisible event 1 in the morning, then change the mode of the statue to one that changes the time from morning to noon. Does that make sense? Use the auto events as the triggers for morning, noon, evening and night, and change the modes of the statue accordingly (1, 2, 3, and 4 probably). So if your invisible event triggers in the evening, set up code to change the statue's mode to 3, for an example. Then place the code for the time change in that mode for the statue. This way, the mode that you want to trigger for the statue will always be the one you want dependent on the time of day. That's my best explanation. I hope it's not too confusing.
    Last edited by Perversion; 10-21-2006, 01:31 PM.

    Comment


      #3
      Re: Changing Times

      ill give it a try and let yall know, thanks for the help, I think ive tried this already, not sure though

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

      Comment


        #4
        Re: Changing Times

        It's because theres no way to change the mode. Peversions posting someting too, but basically you need some way for the mode to change depending on the time of day. I had to deal with it in Torayu too...my solution was an autoevent, where on the first mode, it only starts in morning, and it changes both the auto event and the event in question (for you, the statue) to mode two. On mode two, it only goes off at noon, and it changes both to mode 3...etc. etc. Be careful, buildings can mess this up.
        [EDIT: Knew it! Do what he said too.]
        Last edited by hitogoroshi; 10-20-2006, 03:45 PM.

        Comment


          #5
          Re: Changing Times

          thanks a lot for the help you two and the suggestions, Ill keep in mind your idea for my next game, after giving it some thought I made a "Timeshifter" area that can be accessed later in the game, within the building is a person that has the power to change the time, season, and climate, so now when you get later in the game, in order to make something appear you have to have all requirements just right, you can earn these by hints throughout the game, of course I might take the chronotrigger approach and adjust the settings depending on the period of time you want to travel to, making it look different by changing the climate/seasons, not sure yet, im just making an experiment game now, seeing exactly what i can do with it

          I think you can set climate and season requirements in events...hmm if not ill just sign a variable to it

          Im surprised I got such quick responses from 2 different people, wow i like this place already

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

          Comment

          Working...
          X