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The Box Is In Awe
Join Date: Jan 2006
Location: Oxford CT. I've never heard of it either
Posts: 751
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Gots me two (2) *new* questions:
-To the best of everyone's knowledge is there anyway to make a character (in RM3) that is a member of your party that you cannot control in battle? Like an AI character? -And, is there anyway to make two versions of a character while still preserving the stats/levels the character had earned so far? Like a young and then old version, or good/evil?
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A God from the Machine - Menander |
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#2 |
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Great Dragon Gaming
Join Date: Feb 2005
Location: Second Life
Posts: 7,870
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Re: Playable Character FUN! (...or lack thereof)
As far as I know of, no and no.
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#3 |
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Pavilionite
Join Date: Aug 2006
Location: Slidell, LA
Posts: 55
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Re: Playable Character FUN! (...or lack thereof)
I think it is possible. However, I'm not sure because of RPGM 3's imited capabilities. You might be able to make a simple script where the character is removed from the party when the battle starts and added back in whenever the battle ends. I have been using PRGM 2 lately, so I forgot some stuff about RPGM 3, but I hope this helps
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#4 |
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I Pinch
Join Date: Mar 2005
Location: In your head
Posts: 1,119
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Re: Playable Character FUN! (...or lack thereof)
Nope, nope, unless someone has done some impressive work that I never heard about.
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#5 |
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RPGM3-notperfectbutgood
![]() Join Date: Nov 2005
Posts: 1,537
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Re: Playable Character FUN! (...or lack thereof)
I'm with Draygone and Cloud re: the first question.
But.. The only way I could see of doing this is by not giving out any experience points in random battles and then using a variable to track the level of the character and change the "old" character to the appropriate level in the event where he/she replaces the "young" model. It would take some figuring, but it could be possible, I believe. Not that I'm ready to try and write out all details because I haven't done it in my game.
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" I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus Last edited by Pagerron; 10-04-2006 at 03:22 PM. |
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#6 |
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Duke of New York A #1
![]() Join Date: Jul 2005
Location: Lincoln, NE
Posts: 4,423
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Re: Playable Character FUN! (...or lack thereof)
Yeah, thats a benefit of non-random encounters. Otherwise, no. RPGM3 doesn't let you tamper with the battle scripts.
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#7 |
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The Box Is In Awe
Join Date: Jan 2006
Location: Oxford CT. I've never heard of it either
Posts: 751
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Re: Playable Character FUN! (...or lack thereof)
And RPG Maker 3 fails me yet again! I was hoping that they snuck an AI option away like they did in RM 1 because I was going to put in a hired soldier character who would fight with you but not be controled by the player directly, but that idea has been shot down in a firey blast from which no living thing can escape.
-the no random exp thing might still be workable for me, though. I got on a Breath of Fire kick of late and I think its cool how the main hero starts off as a little kid and you can fight with him and then later "grows up" so he's an adult but he still has the same stats (well, level anyway) as he did when he was small (three seconds ago). I was thinking either going to get really good at the variables thing or just putting in random encounters with such piddly ammounts of exp that nobody would really level their characters and then have the one hero "age" and just start it at level 15 or 20... Eitherway, you guys have been helpful while at the same time smashing my dreams into a billion itty bitsy pieces...
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A God from the Machine - Menander |
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