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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

Thank you for supporting the RPG Maker Pavilion!
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Staff Credits for RPGM3

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    Staff Credits for RPGM3

    Anybody who wants to make a decent-sized ending (as in, more than just saying "Hey, I'm the one that made this game") is mostly out of luck. Since RPGM3 does not provide a "game credits" command like RPGM1, they have to copy RPGM3's credits into a custom Storyteller. This list helps make things just a bit easier.


    Runtime, Inc.

    Planning / Main Programmer
    Hiroshi Tamura

    System Programmer
    Yoji Iwashita

    Programmer
    Yasuhiro Kaneko
    Yousuke Miyakoshi
    Tomonori Sakamoto
    Masafumi Akutsu
    Tsutomu Kaneko
    Kazunari Mimure
    Kazuhiro Tanaka

    Original Plan / Programmer
    Wataru Shuri

    2D Character Design
    Haruki Hanaka
    Norikazu Masaki

    Punchline

    CG Art Director
    Noriyuki Boda

    3D Character Design
    Kayoko Ito

    3D Monster Design
    Ryuji Noguchi
    Nozomi Kudo
    Chizuru Hosomura

    2D Character Design
    Ryuji Noguchi
    Naoki Kitazawa

    3D Character & Monster Modeling
    Kayoki Ito
    Nozomi Kudo
    Shizu Sato
    Yukinobu Ando
    Kengo Miyakuni

    Motion Design
    Noriyuki Boda
    Naruto Inoue
    Noriko Ishikawa
    Katsuyuki Wada

    Crest Works

    CG Art Director
    Minoru Tomonage

    Building / Field / Object Modeling
    Satoshi Iijima
    Takeshi Saitou
    Yoshitaka Uchiyama
    Daigorou Kikuta

    Image Illustration
    Rokurou Shinofusa

    Background CG Design
    Takashi Saitou

    Event / Object / Item Design
    Syohei Yoshimoto
    Miyuki Nogawa

    2D Character Design
    Tomokatsu Nagasaku
    Tsuyoshi Nihei
    Minako Iwasaki

    CG Design
    Kazumi Nishino

    Test Play / Debug (Digital Hearts)
    Yusuke Sato
    Yousuke Shingai
    Kaoru Kigawa
    Daisuke Mori
    Kazuhiro Abe
    Yuta Hiranabe
    Kazuyuki Fujimori

    Test Play / Debug (Pole to Win Co., Ltd.)
    Fumihiro Yamaguchi
    Mariko Sawada
    Yoshinori Kawagishi
    Keisuke Maeda
    Akihiro Fueki
    Yousuke Nitamizu
    Naotake Kaneda
    Gakuro Okoshi

    Procyon Studio Co., Ltd.

    Sound Director / Sound Designer
    Junya Kuroda

    Composer
    Kazumi Mitome

    SPECIAL THANKS

    Sample Game
    Keiko Hatori

    Field Sample Data
    Nobuhiro Onuki

    Character Action Sample
    Nami Hanada
    Youichi Kushima

    Japanese Manual
    Atsushi Yano

    Agetec

    Executive Producer
    Hideaki Irie

    Producer
    Mark Johnson

    Product Coordinator
    Shinji Iwata

    Assistant Producer
    Franz Stoppenbach

    PR Marketing / Product Marketing
    David Silviera

    Enterbrain

    Sample Game
    Kenji Sigetoshi

    Sample Data
    Makoto Miyauchi

    Sales Department
    Takahiro Oguma
    Tsuyoshi Ariji
    Masaki Noguchi
    Kenji Furuya

    Publicity Department
    Tokihiko Nada
    Shinichi Mayuzumi

    Art Director
    Hajime Senboku

    Business
    Kouichi Kondo
    Mitsaru Murooka
    Chizuko Murata

    Producer
    Kenji Sugiuchi

    Supervisor
    Syuuji Matsumoto

    Executive Producer
    Hirokazu Hamamura
    Last edited by Wavelength; 05-22-2014, 04:37 PM.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

    #2
    Re: Staff Credits for RPGM3

    But who would have a group that large for a RPGM3 game? xD

    Comment


      #3
      Re: Staff Credits for RPGM3

      This is if anyone wants to credit the creators of RPGM3 in their game.

      Comment


        #4
        Re: Staff Credits for RPGM3

        Oh I see. Me and my stupid questions lol

        Comment

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