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Make NPCs Respond From Only One Direction or Ignore The Player

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    Make NPCs Respond From Only One Direction or Ignore The Player

    Here is a new one:

    I have a character hiding behind a door. Not the best hiding place, but nobody could find her (it's a comedy game so this works).

    I found that you could talk to her through the wall outside the door and through the door as well.

    Naturally, this had to be overcome.

    I placed a desk in the hallway to keep you from being able to talk through the wall, but needed something to keep you from being able to talk through the door. It could not be an object or you would not be able to pass.

    So, out of desperation, I put a blank invisible event (set to touch with no script) next to her. This is enough to keep her from answering.

    I replaced the desk with a blank event and it worked just fine (and uncluttered the hall).

    I also had 2 people at a bar blocking the barkeeper because I do not use the default shops and had to block access to the default barkeep.

    I put blank events beind them and on their side and now they completely ignore the player character. They do not even turn to face you if you press X while standing right next to them.

    This could come in handy if you want to use one of those weirdly colored models to indicate petrification. Now you can place a non-moving and non-responsive character!

    This was a big deal for me.

    I hope somebody else likes the thought.

    Peace.

    MOO!





    #2
    Re: Make NPCs Respond From Only One Direction or Ignore The Player

    I just saw this via the tricks thread.

    This would be perfect for all the games I've been meaning to make with a stealth element, since it's kind of lame looking if you sneak up on an enemy ninja and he turns around to look at you when you go for the kill.

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      #3
      Re: Make NPCs Respond From Only One Direction or Ignore The Player

      I found this, and I guess I should have posted it? Regardless, I never thought of this usage. Nice find, Rodak. ^^

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        #4
        Re: Make NPCs Respond From Only One Direction or Ignore The Player

        Nice, maybe a blind-deaf character? I like the petrification idea.

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          #5
          Re: Make NPCs Respond From Only One Direction or Ignore The Player

          Originally posted by Rodak View Post
          This was a big deal for me.

          I hope somebody else likes the thought.

          Peace.
          That's what I'm talkin' about! RODAK IS BACK!

          Thank you for bringing back the "peace".

          Comment


            #6
            Re: Make NPCs Respond From Only One Direction or Ignore The Player

            Originally posted by Misty View Post
            That's what I'm talkin' about! RODAK IS BACK!

            Thank you for bringing back the "peace".
            Sorry, Misty...

            That post is from 2005!!

            MOO!




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              #7
              Re: Make NPCs Respond From Only One Direction or Ignore The Player

              It's defitinally a useful idea... I don't know exactly where I would use it though.

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