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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

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Spirit Saga

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    Spirit Saga

    Created by Smurf90

    Spirit Saga is a story that follows Dreig Wilde, and outsider from the village of Azured, on his quest to put an end to Lord Onikuro's reign of tyranny, and destroy the demon spirits that Onikuro has resurrected to help him. Sent on this quest by a hag named Agatha, he is given a gemstone that has the ability to increase the user's strength incredibly. At first, the journey seems light and easy, finding and defeating the demon spirits as they come, but this does not last! After learning multiple secrets at once, Dreig's motivation changes and soon he is the one being hunted. Can he defeat the demons, rid the world of Onikuro, and discover the true meaning of the gemstones before it's too late?
    Attached Files
    Last edited by Valkysas; 04-10-2010, 06:07 PM.




    #2
    Re: Spirit Saga

    Hello Smurf90.

    I started to play your game today. I liked the begining, and wanted to keep playing, But found Ruto Trail to be way to long and cunfusing to continue.

    I certainly am not trying to tell you how to make your game, but honestly, it was bit lofty to have such a large, complex maze that early in the game. If the dungeon had some more items or decorations it would defanantly help the player find thier way around.

    If you are still listening to what I have to say, let me please also suggest that you flesh out the area with a few more items...Weapons, armor...anything. I could be wrong, but I played for an hour and didnt level up once. No new skills after that much time can get a little boring, especialy since the monsters were almost always exactly the same.

    Adding a few skills and some different, interesting opponents can easily spice things up, especialy in longer dungeons like Ruto Trail. Learning skills and leveling up can make the player feel like they are accomplishing something while searching for keys and an Exit.

    Please consider re-playtesting your game, I would like to play it again, after an update.

    Thank you for your time.
    Esper Quest
    Coming to RPG Maker 1
    (Delayed date, due to following project: )

    EQOA: Forever (Youtube annotation Network)
    in Beta *Click "Start a new Quest" at the top right of the screen*

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      #3
      Re: Spirit Saga

      I don't mind the maze being so complex, but it does cause some horrendous slowdown. I'll get back to this one when I have a nice BIG chunk of free time to get through that maze.

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        #4
        Re: Spirit Saga

        okay, well i finally joined the site. thanks for playing as much of the game as you did. sorry about the maze, i guess i got a little carried away...the dungeon after the maze isn't as bad, but it's still icky. the rest after that shouldn't be nearly as complex and long, though.

        i know these are old posts, but i figured i'd reply to them anyway. dunno if you've decided to play again or give up. either way, thanks for giving it a shot.

        oh, also, you weren't leveling up because the enemies don't give EXP. you level up after every boss fight, and thanks for the compliments on the beginning.


        -chronicle games
        His soul swooned slowly as he heard the snow falling faintly through the universe and faintly falling, like the descent of their last end, upon all the living and the dead.

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