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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

Thank you for supporting the RPG Maker Pavilion!
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Where's Vivi

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    Where's Vivi

    Words fail me.

    Created by: someone who hopefully feels very bad about themselves.
    Attached Files
    Last edited by Valkysas; 05-02-2010, 01:32 AM.




    #2
    Re: Where's Vivi

    Story
    What do you get when a Mog looks for his friend, only to find him missing? A bad, unoriginal, shoddy storyline that's what. Hell, the story itself isn't bad, its the execution. Mindless dribble plagues this crapfest as you go to look for your friend, find he is kidnapped, and meet a new person to travel with you all within a span of 30 seconds. Whoopy-dee-do.

    Story Score: 2/10

    Graphics
    Its the usual problems you get from bad games. The maker did not know how to use the tiles given, so when he thought (assuming its a he) he made a border around the town with trees, you can easily step around them and explore the barren areas outside. A poor effort indeed... you shouldn't release a demo before you at least have SOME idea of what you are doing. But... I do have to give props for the custom sprites. They are not used well in such a godawful game, but it at least looks nice. And aside from the cheap border design, at least SOME thought was put into design of the towns. Now, if only half as much thought was put into the story and dialogue...

    Graphics Score: 6/10

    Sound
    Nothing special. Misplaced tunes abound, no emotion whatsoever.

    Sound Score: 5/10

    Final Score: 3/10
    Last edited by MRevelle83; 10-25-2005, 09:16 PM.

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      #3
      Re: Where's Vivi

      Note to "someone who is probably glad I can't remember":

      At this exact moment, there are two different "guests" at the boards looking at your game simultaneously.

      Just thought you'd like to know.

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