ShadowX at the Mag figured out how to continue a game over multple files while being able to keep levels and stuff.
*click*
And for those who can't stand the Mag's look...
*click*
And for those who can't stand the Mag's look...
Frustrated with the limitations of RM3, I tried several different ways to make my RPG longer. Limitations such as the 100 characters and even Memory can sneak up on you quickly if you want to make a large RPG. Because you can fit up to "3 different RPGs" on one memory card (File A, B, and C), you could make your game continue into the next File. However, there is a problem with that. You can't continue your game where you left off with all of your experience, items, money, etc. Why? The In-Game Save Files from one RPG File won't match another RPG File. This is because they need to have the exact same data as the other. If there is ANY DIFFERENCE between them, In-Game Save Files will only work for the RPG File they were played on. But because of this, there is a little trick.
For the sake of this explanation, say your Memory Card for RM3 looks like this:
FILE A - My RPG Part 1
FILE B - My RPG Part 2
FILE C - EMPTY
-In the Editor, load FILE B.
-Save FILE B to FILE A (BUT MAKE SURE YOU HAVE "FILE A" BACKED UP OR YOU WILL HAVE JUST SAVED OVER IT AND LOST THAT RPG FOREVER!!!!!!)
-"My RPG Part 2" is in FILE A.
-Load FILE A.
-Select Play from the main menu.
-Select Continue.
So what did this just do? All the In-Game Save Files from "FILE A - My RPG Part 1" are now associated with “FILE A – My RPG Part 2.” The RPG will continue from your last save point from "My RPG Part 1."
Now you can continue your RPG with the same data (experience, items, money, etc) from your first game. Just be careful that you did not remove anything you still need from “My RPG Part 1.” You will need to keep the last Map you saved on, the Heros in your current party, and Items. These need to be intact and unchanged in order for the In-Game Save File on File A to function properly. That data has to match up or this won’t work or will really mess things up. But don’t worry, just plan out what you need and won’t need to split your RPG up into two parts.
I hope this made sense. I have fully tested this and it works. This is the only method I was able to find to get around the limitation of RM3 in order to make a large RPG.
For the sake of this explanation, say your Memory Card for RM3 looks like this:
FILE A - My RPG Part 1
FILE B - My RPG Part 2
FILE C - EMPTY
-In the Editor, load FILE B.
-Save FILE B to FILE A (BUT MAKE SURE YOU HAVE "FILE A" BACKED UP OR YOU WILL HAVE JUST SAVED OVER IT AND LOST THAT RPG FOREVER!!!!!!)
-"My RPG Part 2" is in FILE A.
-Load FILE A.
-Select Play from the main menu.
-Select Continue.
So what did this just do? All the In-Game Save Files from "FILE A - My RPG Part 1" are now associated with “FILE A – My RPG Part 2.” The RPG will continue from your last save point from "My RPG Part 1."
Now you can continue your RPG with the same data (experience, items, money, etc) from your first game. Just be careful that you did not remove anything you still need from “My RPG Part 1.” You will need to keep the last Map you saved on, the Heros in your current party, and Items. These need to be intact and unchanged in order for the In-Game Save File on File A to function properly. That data has to match up or this won’t work or will really mess things up. But don’t worry, just plan out what you need and won’t need to split your RPG up into two parts.
I hope this made sense. I have fully tested this and it works. This is the only method I was able to find to get around the limitation of RM3 in order to make a large RPG.






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