Does anyone know what the experience table is? So that I can set the exp from monsters accordingly. I don't know what to assign to weak versus strong monsters. thanks for any help.
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Re: Experience table
yeah thanks that's pretty sweet!--Binding Spells--Steel Intact--Ground Broken--
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Kadaj87 -
Re: Experience table
I will probably write an experience for Fast and Slow (not to take away any credit from twwety of course). But untill then, if anyone is curious of what how the experience system works for those, simply go to the Character menu, and keep on raising their level by one. The experience will be calculated in the "Experience" table shown. This helped me when determining how much exp my monsters would give.
*EDIT* Nevermind, twwety beat me too it.Last edited by Dyne; 10-09-2005, 02:02 AM.Current Project: Writing the story for my next game. That is all.
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Re: Experience table
some one has too much time on their hands
then again... being a rpg maker community, people would have to have some time to finish a game. it isn't an exact 7 day world creating process
oh, that smilie was used in the Tetris score thread :P
havent seen those ones used yet, so i figured I'd put them up.I love lamp.
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Re: Experience table
...yeah, sorry bout that.
anyway, i just realized that levelling up enemies not only increases their stats, but how much EXP and Gold they dish out...
This changes alot of things for me... now i have ta go and re edit the EXP they hand out cuz they give me some 1000 EXP at the 3rd areaI love lamp.
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Re: Experience table
If only they could level up with you... Would make it a little easier having stronger enemies at the other end of a field without having to make the area rocky instead of grassy."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: Experience table
Thanks for clairifying. I wondered my death knight was giving out 75 gold.Originally posted by Doyleman...yeah, sorry bout that.
anyway, i just realized that levelling up enemies not only increases their stats, but how much EXP and Gold they dish out...
This changes alot of things for me... now i have ta go and re edit the EXP they hand out cuz they give me some 1000 EXP at the 3rd area
A river naturally divides my field, so I have no problems. Creativity conquers all..until you want your 101st NPC.Originally posted by DraygoneIf only they could level up with you... Would make it a little easier having stronger enemies at the other end of a field without having to make the area rocky instead of grassy.Last edited by hitogoroshi; 10-09-2005, 06:18 PM.
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Re: Experience table
I believe you can remedy this through Modify Field, which I believe (not sure) can allow you to alter what monsters you fight. Either do it at a specific time in the story, or add a narrow path that has a line of 3-4 invisible events that modify the field to include tougher enimies. Then switch the invisible events to mode 2, and have the opposite for that (modifying the field to include the weaker enimies, and switchin back to mode 1).Originally posted by DraygoneIf only they could level up with you... Would make it a little easier having stronger enemies at the other end of a field without having to make the area rocky instead of grassy.Current Project: Writing the story for my next game. That is all.
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