I'm ashamed to admit this as I'm a computer programmer by profession, but I can't quite figure out how to make use of modes. One thing I have been trying out is using variables and branch commands to change what a character says to the player. However, I read in the manual how you can have someone say something different each time you talk to them by using modes. When I tried that, I came across some issues. One, I can't figure out how to change the modes using the character option instead of the event option. (I'm trying to get a character to say something different depending on how many of a certain type of shared variable the user has. I can somewhat do it with branching, but if I can use modes I think it would be infinately easier just to call the same character 10 times and do the behind the scenes work once.
I know this is kind of a broad question to ask in a post, but if someone could help me out, I would appreciate it.
Thanks,
-Synbios1978
I know this is kind of a broad question to ask in a post, but if someone could help me out, I would appreciate it.
Thanks,
-Synbios1978


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