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walking on water.

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    walking on water.

    so far, I have not found any way to do this properly.

    Water plays a big role in my game, Legend of Pants. there are underwater dungeons, flooded cities, and you can sneak into certain areas by going through water ways. There's a reason there's so much water everywhere, but I dont feel like giving out spoilers.

    problem is, water only exists as an auto-tile. that means one, single tile. if you make it walkable, the characters will be able to walk on water at any time. there's no way to make the edges unwalkable, and the inner areas walkable (I can easily make the characters swim by making new sprites and making them semi-transparent) that I know of. so... HELP?




    #2
    Re: walking on water.

    Just make a walkway of clear passable tiles on a layer above the water. It works.
    The only problem is that you cant see where you're placing them, so be careful.

    Another way would be to place Unpassable clear tiles around the edges of your bodies of water.

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      #3
      Re: walking on water.

      If you want to have "invisible" tiles with special properties as described above, the best way is to make a transparent tile with a special design, like a red X so you can see where you're placing the tiles, then remove it from the image once you're satisfied with your map.

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        #4
        Re: walking on water.

        You can also go to the tileset properties and upload 2 of the same water auto-tiles; one that's passable and the other is blocking.

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          #5
          Re: walking on water.

          thanks advo, thats exactly what I'll do!



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            #6
            Re: walking on water.

            Yeah, I would probably just do it like marcus said, changing the tileset to include one more tile seems like an easy bet.

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