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Old 06-26-2017, 07:01 PM   #1
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RPG Maker FES General Information

If you're thinking about picking the game up, this should be a great resource for you. I'll answer any questions you have about the software, and doing my normal information dumping about what it can do. If you have any questions, ask!
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Old 06-26-2017, 07:08 PM   #2
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Re: RPG Maker FES General Information

tell us everything
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Old 06-26-2017, 08:38 PM   #3
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Re: RPG Maker FES General Information

Fantasy set information - this is what's included in with the game. Other themes will be DLC.

99 dungeon slots, sizes are 32x32 64x64 or 128x128 tiles
- World
- City
- Interior
6 samples for each

4 person party
16 character slots
64 character set slots that tie a portrait to a character sprite
64 weapon slots

38 face and character graphics for male, 36 for female, 36 for monsters, 14 misc including animals, a baby, and transportation.

62 Monster graphics
66 weapon graphics, including guns, grenades, chainsaws, books, and bats, but you can use any item icon graphic for a weapon, including coats, a bikini, a necklace, a hat, a rock, or a shoe.

This flexibility allows you to create strange things like a magic chainsaw that heals.
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Old 06-26-2017, 09:01 PM   #4
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Re: RPG Maker FES General Information

How's the list of event commands?
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Old 06-26-2017, 09:07 PM   #5
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Re: RPG Maker FES General Information

There's a LOT.

Commands are grouped by category. Message, sound, move, branch, condition, action, screen, time, status, and screen.

I'll come back to this post to list every command in a bit.

Every event can have up to 10 pages, and each page can have up to 99 event commands.
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Old 06-26-2017, 09:12 PM   #6
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Re: RPG Maker FES General Information

Thanks for doing this! It's going to be a big help to know what to expect.

Is it possible to change any colors on the character/enemy graphics, or is it limited to a few specific color styles like RPGM1 and RPGM3?
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Old 06-26-2017, 09:15 PM   #7
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Re: RPG Maker FES General Information

Four variations for profile graphics, character sprites, and monsters.
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Old 06-26-2017, 09:37 PM   #8
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Re: RPG Maker FES General Information

Can you make your own Status Ailments? If not, what existing states are there?

Also, how good is the Soundtrack?
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Old 06-27-2017, 01:25 AM   #9
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Re: RPG Maker FES General Information

Tossed together a quick unboxing video of the limited edition earlier, sloppy and rushed, but whatever. I just wanted to play the damn thing. Wanted to make something to show people hands-on what's in there, and for anyone who wanders across it on YouTube, point them our way.

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Old 06-27-2017, 01:41 AM   #10
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Re: RPG Maker FES General Information

I'm downloading the player now. I want to see what kind of stuff is possible and maybe hype myself up until I get my hands on a copy of the game.

EDIT: Also, for Valk, how rigid is the combat system? Is it pretty much use what it's the box, or can you make tweaks to the formulas?

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Old 06-27-2017, 09:37 AM   #11
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Re: RPG Maker FES General Information

I got my copy yesterday. Unfortunately my 3DS and its SD card aren't getting along so it's a tiny plastic brick for me until I figure out what that's all about.
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Old 06-27-2017, 01:18 PM   #12
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Re: RPG Maker FES General Information

Event commands- every event command has a description displayed in the top screen.

-Message control
Message
Subtitle

-Sound control
Play bgm
Play sfx

-Move control
Move location
Hero movement
Hero direction
Hero jump
This events movement
This events direction
This events angle
This events jump
Other events movement
Other events direction
Other events angle
Other events jump
Event continue

-Branch control
Switch on/off
Set variable
Incr./Decr. Variable
Yes/No
3 choice branch
Chance branch
Battle branch
Password

-Condition control
Change display status
Easy action
Emotion expression
Show icon over head

-Action control
Save settings
Escape settings
Teleport settings
Encounter yes/no
Vehicle appear/delete

-Screen control
Move screen only
Reset screen-only move
Fade-in/fade out
Change screen color
Flash
Shake
Change weather
Show animation
Show title illustration
Show/hide variable

-Time control
Timer settings
Start count
Stop timer
Wait

-Status control
Increase/decrease gold
Increase/decrease item
Increase/decrease weapon
Increase/decrease armor
Increase decrease HP/MP
Change status
Heal all
Level up
Learn/forget special skill
Substitute member
Change name
Change profession

-Screen functions
Battle
Shop
Save screen
Game over
Ending
Clear message

There are also "easy events" that handle most of the work for you without any complex scripting. These are:

Move location
Treasure chest
Shop
Connect map
Stairway
Inn
Save point
Door
Church
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Old 06-28-2017, 10:12 AM   #13
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Re: RPG Maker FES General Information

Waiting for the DLC. EU got theirs on launch day so I'm hoping it won't be long for us. Fantasy RPGs aren't how I roll.
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Old 06-28-2017, 02:29 PM   #14
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Re: RPG Maker FES General Information

I'm curious if we'll only be limited to their battle systems. Wonder if the ablility to make our own is there.
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Old 06-28-2017, 03:08 PM   #15
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Re: RPG Maker FES General Information

I'm sure there's something that could be made. RM1 had different custom battle systems, so I bet this one could too.
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Old 06-28-2017, 03:13 PM   #16
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Re: RPG Maker FES General Information

Quote:
Originally Posted by 1ce View Post
I'm sure there's something that could be made. RM1 had different custom battle systems, so I bet this one could too.
Yeah that's what I'm hoping. Been tinkering around with FES a little bit gotta say it's kinda cool.
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Old 06-28-2017, 04:09 PM   #17
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Re: RPG Maker FES General Information

Is it 64 item slots or 64 specifically weapon slots? I'm hoping for the latter, 64 item slots seems awfully small.
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Old 06-28-2017, 04:53 PM   #18
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Re: RPG Maker FES General Information

Quote:
Originally Posted by Goyle View Post
Is it 64 item slots or 64 specifically weapon slots? I'm hoping for the latter, 64 item slots seems awfully small.
64 items/weapons it looks like.
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Old 06-28-2017, 06:55 PM   #19
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Re: RPG Maker FES General Information

Quote:
Originally Posted by Drew View Post
64 items/weapons it looks like.
Man that is really unfortunate. Not unworkable though. I was musing on crafting systems, and there may be some workaround with variables.
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Old 06-28-2017, 07:22 PM   #20
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Re: RPG Maker FES General Information

Doing the same, actually. Yeah...64 item limit will put a big damper on that.
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