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downloaded the 30 day trial, and it's angering me. apparently, I have to completely un-install my japanese copy of XP in order to run this one, which I'm not gonna do until I know I'll be able to port everything over safely.
nope. looks like I gotta wait until someone else with an import copy installs the new one.
the software installs fine, but the RTP and the RGSS won't install unless I get rid of the old one, and the import XP wouldnt work with the new RTP, since the old RTP wont work with the new XP.
you.. have the import version, but are clueless on how to use the english version?
after downloading it, just click the "setup menu" icon. then install the XP software. then gasp in horror when you click on "install RTP/RGSS" and it demands you uninstall your imported version.
The main screen is the map editor. The four layer things things in the top menu are the layers in the map. Use the bottom layer for the floor tiles, middle for objects on the floor (trees, barrels, etc.) the top for things that must overlap the middle layer (a light on a barrel, etc.). All of the things you can place are in the tileset in the left.
The event layer (very top) is the event layer, by which you can click on the grid and place events. Much like the previous makers, once you place an event, you add all of its actions in the pages.
You can adjust the map properties (size, tileset, random monster encounters) by right clicking the map folder at the bottom left corner.
Go to Tools-->Database for most of the meat (like RPG1 System Editor).
Right-click-->What's this? on anything for help.
I've been studying the interface and RGSS online for quite some time now; now it's time to try it all out.
when you open it up, start a new project. name it. yay!
down at the bottom of the left side, there's a white box. it probably says like, map001. you can right click on this and go into map properties to set that map up, or you can add a new map by right clicking the current map's name and selecting new map. this will create a child map. to create a normal map, click on your project name in the window and select new map.
first thing's first, setting up the database. database is located under tools, or the fifth icon from the right at the top of the screen. you set up everything you will use in the game here. remember that all the icons have mouse-over descriptions. or... they should.
see the four icons to the left of the pencil icon? those are your layer options. the ground is always layer 1. I suggest making the houses (minus the roofs) all layer 1 so you can use both layers 2 and 3 to add details. after the third layer icon, there's a square. this is the event placement icon. you click where you want to add an event, and then you script it in the window that pops up.
to go into RGSS, click script editor under tools, and then select the script you want to edit.
to import new graphics, sounds and stuff click resource manager under tools.
I suggest going into the database and looking at the tileset setup so you can see which tiles allow people to pass through/behind (you can change this if you want) so you can design your areas accordingly and make sure you use the proper layers.
There's some error with my jap rtp and it won't let me uninstall so now I have to REINSTALL IT and then UNINSTALL IT just to INSTALL the english rtp. They sure aren't making this easy.
Anyways, the database is incredibly easy to manage. You simply create your characters, their classes, monster data, items, animations, etc. It's all available in one easy to manage location and it's pretty self explainatory. I think I'll post my mapping tutorials here as well.
EDIT: Rpgmxp fully supports any games made with the Japanese version. I even tested it with my script heavy puzzle game and it works great.
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