It took me most of the month to create, and honestly came as the result of far too many all-nighters, but I'm proud to say I've finally created a demo-able Action Batlle System on VX Ace.
The current version has three (placeholder-ish) characters, a few fully functional enemy types, about a dozen cool spells to sling at your foes, and a couple of surprises to look out for. Most of the setup is completely scalable (I can copy it to new maps, create new instances of an enemy in seconds, etc.), so I'm hoping to utilize this system in a full game in the future.
Credit where it's due: I used Nelderson's Text Pop Over Events script for the damage/healing numbers and Tsukihime's Large Script Call script to make my "Script..." event commands more flexible. Besides that, everything you see in the demo is completely original.
Want to try the ABS out for yourself? The demo's available here. Please note that you need the VX Ace RTP to play the demo, which you can download here if you don't already have it. Normally I'd upload a second version that includes the RTP, but given how poor my upload ability is lately (the above 400MB video literally took six hours to upload to YouTube), that will have to wait.
Whether you tried the demo or watched the video, I would love to hear your thoughts on this Action Battle System. Does it feel right, is it fun, is it relatively balanced? Would you prefer a more developed form of this ABS in a full game, as opposed to a good implementation of the standard RPG Maker battle system?
The current version has three (placeholder-ish) characters, a few fully functional enemy types, about a dozen cool spells to sling at your foes, and a couple of surprises to look out for. Most of the setup is completely scalable (I can copy it to new maps, create new instances of an enemy in seconds, etc.), so I'm hoping to utilize this system in a full game in the future.
Credit where it's due: I used Nelderson's Text Pop Over Events script for the damage/healing numbers and Tsukihime's Large Script Call script to make my "Script..." event commands more flexible. Besides that, everything you see in the demo is completely original.
Want to try the ABS out for yourself? The demo's available here. Please note that you need the VX Ace RTP to play the demo, which you can download here if you don't already have it. Normally I'd upload a second version that includes the RTP, but given how poor my upload ability is lately (the above 400MB video literally took six hours to upload to YouTube), that will have to wait.
Whether you tried the demo or watched the video, I would love to hear your thoughts on this Action Battle System. Does it feel right, is it fun, is it relatively balanced? Would you prefer a more developed form of this ABS in a full game, as opposed to a good implementation of the standard RPG Maker battle system?



This is one area that will receive a lot of work in the near future.


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