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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

Thank you for supporting the RPG Maker Pavilion!
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Veil of Corruption: The Fallen Arbiter

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    Veil of Corruption: The Fallen Arbiter

    Name of Game - Veil of Corruption: The Fallen Arbiter
    Name of Creator - Lausen
    System - RPG Maker 1
    Genre - Epic RPG
    Rating - Teen
    Type - Demo
    File Type- .PSV

    This is a tech demo of Veil of Corruption. It's based off of events that are only explained in the game. It's NOT actual game play and the leveling system in no way represents the final game. It's more of a way to introduce Veil of Corruptions antagonist. I hope you enjoy.

    The Winner of the Speedy RPG Contest with a perfect 10/10 score.

    Review is below.
    Veil of Corruption (demo) by Lausen

    A team of knights return home victorious, and everything goes to hell.

    The core story doesnt seem all that original (although this is just a demo), but there's some nice twists, which is where the "corruption" in the title comes from. Your character is being influenced by a dark force, and that leads to some creative, and interesting scenarios in both story and gameplay. The writing is very good, with very minimal spelling errors, and pretty natural flow. Although the biggest draw for me was the gameplay. The default leveling system is discarded, and replaced with the "corruption sphere", and you earn "corruption points" in battle to spend here. It's much like the sphere system in Final Fantasy X. It's rare that I don't become genuinely angry when confronted with an RPGM1 battle, but I found myself seeking them out here, to gain more corruption points, then dashing off to a save point to beef up my character more. It's a lot of fun, and gives you great freedom in how you develop your character. If I have one complaint about this system, it's how dark the corruption sphere screen is, which made me crank up the brightness on my TV. Every TV is different though, so there's a good chance that it will display fine on your screen.

    What about the visuals? RPGM1 games usually have trouble with balance in their maps, due to the limited number of tiles you get to work with. Things tend to feel artificial, cluttered, or vacant. Balance is rare. Thankfully, balance is achieved here. The environments feel organic, and have a very nice flow to them, making them interesting to explore. We also have the cinemas. Character sprites are spun around, teleported, and otherwise manipulated expertly to create very believable fight scenes, despite the limitations of the events needed to create such scenes, and most of it is done using clever events and stock character sprites. The choreography is very good, and there's a very memorable scene in a town featuring a waterfall. It's a very visually interesting game, and it's rare we get to say that about anything made with RPGM1.

    Score: 10 emo snails out of a possible 10
    Any feedback is welcome.
    Attached Files

    #2
    Re: Veil of Corruption: The Fallen Arbiter

    This whole corruption sphere system sounds unbelievably captivating! I'm hope you'll keep with it, I'll certainly play this game when it's completed!

    Looking forward to it!

    Demo Incoming: http://www.pavilionboards.com/forum/...2&postcount=67
    Walk the Road ~ 31 Days: http://www.pavilionboards.com/forum/...02&postcount=1

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