here's a problem I have with guests party members: Almost every single time, the character has abilities that greatly outrank you normal party members. After one, maybe 2 quests, they leave. forever.
Now, I get the whole "they're important to the story" thing, but here's my alternative: When a guest party member frist joins the party, they're in a specific dungeon for a specific part of the story. Once they leave, later in the game, when you're returning to the dungeon to plum some recently unexplored depths of the dungeon (I.E., optional), the guest party member returns. You have the option of putting them back in the party for this dungeon, but once you leave the dungeon, they leave the party again.
Furthermore, the guest party member has weapons and armor that cannot be removed from them, but the equipment can be bought at a shop later in the game. Also, the abilities they start out with can eventually be learned byyou regular party members.
Now, I get the whole "they're important to the story" thing, but here's my alternative: When a guest party member frist joins the party, they're in a specific dungeon for a specific part of the story. Once they leave, later in the game, when you're returning to the dungeon to plum some recently unexplored depths of the dungeon (I.E., optional), the guest party member returns. You have the option of putting them back in the party for this dungeon, but once you leave the dungeon, they leave the party again.
Furthermore, the guest party member has weapons and armor that cannot be removed from them, but the equipment can be bought at a shop later in the game. Also, the abilities they start out with can eventually be learned byyou regular party members.





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