I've been trying to figure out a simpler way to push objects (barrels, boulders, etc.) around a dungeon, but all I can come up with is four switches each activating a different page of the object (for each direction), followed by several takeover events to move all the events one space in the same direction. All of the takeovers add up to a lot of lag which, if nothing else, is a bother. Any suggestions, or has someone done this before who could help?
The idea is to move the object to a certain point (a hole) where it can flip a switch to make the object appear on a lower level, either for more pushing (to push onto a door-open button), to access more areas (ice-sliding), or even to crack open to find items.
Thanks
The idea is to move the object to a certain point (a hole) where it can flip a switch to make the object appear on a lower level, either for more pushing (to push onto a door-open button), to access more areas (ice-sliding), or even to crack open to find items.
Thanks

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