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#41 |
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That Blaze Guy
Join Date: Jul 2010
Location: Lincoln, NE
Posts: 100
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Re: Future of RPG Maker Speculation
I wish Enterbrain would get the hint that their one default "system" that they include per RPG Maker can and should include all the previous systems.
So, I'm tired of the First-Person battle systems, but yet Tsukuru 4 and RPGM2k have ATB side-to-side battle systems. Enterbrain needs to include a choice of 3-5 battle systems, stat systems, and expand the Run-Time Package to include all previous graphics/monsters/characters/sounds/music. Not very many people are patient enough to learn Ruby, and those that do spend so much time doing that that their actual project has to be put on hold just because they want a side-view battle system. If they could choose that in the interface itself, it would be a LOT more accessible to people. That, and while using the Ruby script to change things like the way Strength influences attack--there should be a dumbed down version of it in a menu. "Battle Stats", like Attack Power = [2x STR + Weapon / Monster DEF] and you can just plug in the formula given a few simple options. Also, it seems too hard to program "special attacks", such as a life-stealing attack, or a sword attack that say, does 1/2 damage but always hits in the first turn of battle. Adding simple options such as that into the menu system rather than forcing people to use Ruby would make the series way easier to work with. |
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#42 |
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[sɛʒɔn]
Join Date: Feb 2005
Location: Belize City, Belize
Posts: 2,123
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Re: Future of RPG Maker Speculation
Very much agreed. I think a text-dominated front-view battle system isn't in the slightest bit visually engaging for a player and it perplexes me as to why they scrapped the side-view system in RPG Maker 2003 to revert back to this nonsense. Fighting front-view battles is mind-numbingly boring because everything feels so static -- at least seeing your animated party members lunging forward to attack and casting spells on the screen would add some life to it.
They ought to have built-in option for a few different battle systems, as Blaze said. Mind you, my ultimate dream is for a Tactical RPG Maker, with choices for flat (ala Fire Emblem) or isometric (ala FF Tactics) playing fields. *swoon* But I doubt that's ever going to happen. Last edited by Sejon; 07-19-2010 at 12:36 PM. |
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#43 |
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Great Dragon Gaming
Join Date: Feb 2005
Location: Second Life
Posts: 7,902
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Re: Future of RPG Maker Speculation
Personally I'm a fan of RPGM1's battle system. Speediest first-person system I've ever seen. But having experienced RPG Tsukuru 4's battle system first-hand, that system rules all and they need to bring it back.
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