Ok I have had rpgm2 for about a year and a half now and I have finaly decided to try making a CBS and a CMS.I have been working on the CBS for 4 days now and have had only one problem which is displaying stats mainly I want HP and MP but Str, Def, etc. would be nice to. I have been trying to get these to show for about two days now and the best I have is going to text content and making it display HP but when I tryed that it had a big 0 at the end of it and I'm not even sure if that is right. The video made by damien is one of his battle systems and the way the HP is displayed is what I am trying to acomplish so if any one could help me out that would be great! http://www.youtube.com/watch?v=NRRgm...e=channel_page
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Re: Displaying Stats
Heya, Glad to see you like my battle system. In that video I use the Show Content Variable command with text. Are you using custom variables for your HP/MP/STR/INT/DEF/Etc? If so Just go into the script editor and find
Text>Message Window (Make sure to tick keep window open box)> HP:
Text>Content>Variable not fixed [HP]
Text>Message>Window Message> MP
Text>Content>Variable not fixed [MP]
Now displaying STR and other attributes shouldn't really be done while in battle, it should be checked via an option. To do this your gonna pretty much do the same method just switching the variables around. Im sure you can figure it out now. Good Luck.
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Re: Displaying Stats
Thanks for the help normaly when I try this stuff it doesn't work but it did this time. Now one more thing I forgot to bring up I need a way to display items the player has and the choice to use them. I would also like to display what weapons, armor, and accesories are equiped. Something similar to how the DMS shows them. I would use the DMS but I want to have some original stuff in my games. Thanks again!
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Re: Displaying Stats
Well displaying what the player has equipped and what items they have Is a tad tricky. I myself have not found a very effective way for equipping weapons in a CBS just yet. I have a few ideas but they aren't sufficient. Now displaying what weapons they have is pretty simple. Make an array of equipment for example.
Swords [
Name of Sword
Name of Sword
]
and for each sword turn on a flag so we know that flag is correlated to that weapon, If my explanation confuses you, give me like a day. I haven't played RPGM2 in quite some time and need to look back into it.
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