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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

Thank you for supporting the RPG Maker Pavilion!
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Hell's Dining Room Review

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    Hell's Dining Room Review

    Gameplay: As the new waitress in this restaurant, your job is to carefully listen to the orders of your customers (without writing them down) and serve them an appetizer, a main course, and a dessert each. If you make a mistake, you’ll have to fight with the angry customers after the night is done! If you’re a good waitress, you’ll be rewarded with gold and other special items for your kind attention. You’ll find yourself talking to yourself to remember who’s ordered what. You’ll find yourself ready to throw your controller at the screen at times, especially at little Bobby Flay, but you’ll have fun. To complete the full week of waitressing, it will take you about 2 ½ hours. High replay value for me. I played it four times to keep getting better at it.

    Flow: It never gets boring because you have to always be thinking and trying to remember. The time changes and resulting event changes go smoothly. A nice storyteller divides up the days of the week so you know how far along you have progressed. Good job here.

    Battles: If you’re good, you won’t see many at all. If you’re a god, you’ll see none. They are well-balanced and with the skills/items you can acquire, the battles are fair and fun even. Try to at least get one perfect day of service. The reward for that can greatly help you in a fight.

    Fun Factor: I had a good time with this game. I felt that I got to know each customer a bit better with each playthrough. It was a very unique experience and worth my time.

    Bugs/Glitches: There were no bugs that I found. Everything worked as it should have. A couple of times there was a missing space between two words in the text, but this affected nothing at all. Great!

    Warning:
    Occasional strong language. This added nothing to the gameplay in my opinion, but it must be mentioned to keep you informed.

    Recommendations to the Player:
    As you're playing through the week, there are no save points, so you’ll need to set aside a block of uninterrupted time. You can always “Pause” the game and come back to it, of course, if you’d like. Get to know the layout of the restaurant as soon as possible. As you need to memorize orders while you walk around, knowing where people sit can truly work in your favor. Write down bonus items as you get them. This can help you plan for future serving days and battles.

    I would score this a 9/10. Very nice game. Short, but challenging. Don’t get frustrated on your first try. Check it out.
    Last edited by Pagerron; 07-24-2009, 11:57 AM.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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