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#1 |
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N-Gage 4 Life
Join Date: Aug 2005
Location: Cow Country
Posts: 1,153
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This topic will consist of information and discussion on Survival 2: The Second Sonnet. Any questions, ask here. This first post will be updated as necessary.
For now, the story and gameplay are copied from my original topic on this game from RPG Maker General. Refresh your memory, or not. Story ------------- The story of Survival 2 is unrelated, for the most part, to the first Survival. It exists in the same universe and features new characters (think Resident Evil 2 to the first, my only reference sorry). The players takes control Rebecca, who goes by the nickname Becky throughout the game. Rebecca is a military brat who has returned to her place of birth, a hometown that she barely remembers. Because of her family in the service, she is well versed in firearms but is no means an expert, and her constant moving of base-to-base makes this hometown the forgotten blur that it is. She has come back because of terrible memories resurfacing that had happened the day her parents uprooted her and moved away. When she comes back to this location- an old and apparently forgotten military outpost- she finds a strange mix of lunatics, cults, and monstrous abominations inhabiting this place. Gameplay -------------- The battle system within Survival 2 will be RPG Maker's default battle system. However, this is (hopefully) the only gameplay-related default setting that I use. I have a custom experience system in Survival 2. There are 25 levels to attain. Each time the player levels up, they gain a Level Coin that can be used to purchase 1 of 25 perks. Naturally, to get them all, you have to do some grinding. I am aiming for the player to be around level 17 - 20 at the end of the game, through normal, non-grinding play. Experience is earned in many ways. Defeating enemies in combat, scavenging items out in the field, and dispatching enemies through non-combat meanse. Instead of money, the player must find items to trade for supplies. Supplies include bullets and mixtures for herbs, as well as bullets for the sniper rifle. There is also a modified gun system from the first Survival. There are 6 guns. Yet guns are obtained through special means, and can only be changed at the computer terminals. Guns also can be leveled up, with Level 2 bringing more attack power and a hidden bonus perk. A body part system is now added, to where the player can target the body, head, arms, or legs. Different creatures have different reactions. For instance, a dog is damaged normally by body, head, and leg shots. Yet targeting the arm yields no results. Becky's surfacing memories will take a part in gameplay. Though unlike the first Survival there is only one difficulty, there are however multiple endings. Uncover her memories to try and get the true ending. A custom menu system allows you to level up, equip your guns, and buy supplies. This is it for now. Future updates will be given as needed. Any questions or comments are appreciated. Any other information will also be updated at Survival 2's wiki page. http://www.rpgmmag.com/wiki/index.ph..._Second_Sonnet
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![]() Last edited by MRevelle83; 07-09-2009 at 11:50 AM. |
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#2 |
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N-Gage 4 Life
Join Date: Aug 2005
Location: Cow Country
Posts: 1,153
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Re: Survival 2
This list has been updated.
Notice that I have altered the story. While the characters remain, I just find some elements (like amnesia) too cliche and boring to deal with. So I'm going a different route. I've also trimmed some bosses and story elements. There is just not enough hours in the day to accompany all of that.
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#3 |
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N-Gage 4 Life
Join Date: Aug 2005
Location: Cow Country
Posts: 1,153
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Re: Survival 2
I have updated the list again.
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#4 |
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N-Gage 4 Life
Join Date: Aug 2005
Location: Cow Country
Posts: 1,153
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Re: Survival 2
I am going to get this game finished this month, I hope.
I will be giving a full update here soon, as more things have changed. It is still pretty accurate as it stands right now, though.
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#5 |
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Guam Tipper
![]() ![]() Join Date: Mar 2006
Location: By the wayside
Posts: 2,416
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Re: Survival 2
Good luck with finishing the game!
If not by the end of the month, then soon! Setting deadlines like that can be a good thing sometimes, but don't get discouraged and give up if you don't make them! Ultimately, all that matters is that you're getting stuff done on your game. |
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#6 |
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N-Gage 4 Life
Join Date: Aug 2005
Location: Cow Country
Posts: 1,153
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Re: Survival 2
Thanks.
Actually, I know all too well to not get discouraged. To tell the truth, I had set a deadline (known only to Ix, but still) for last month, but had to let that slide. Even still, I believe I can make it this month. In time to do a Halloween special release thing, hopefully.
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#7 |
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N-Gage 4 Life
Join Date: Aug 2005
Location: Cow Country
Posts: 1,153
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Re: Survival 2
Well, I didn't quite make it.
Though I did get to both Ixzion and 1ce a tech demo of the game, so they will preview a small portion of the game for the next RPGMaker Magazine issue. Even so, it will be a few more weeks until I can give them a much more presentable demo.
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#8 |
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N-Gage 4 Life
Join Date: Aug 2005
Location: Cow Country
Posts: 1,153
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Re: Survival 2
An update, for Survival 2.
I have decided to change around some things. First, melee weapons are back but in usable (and breakable) items that are not technically equipped. Second, because of this, there is no longer the Melee attack power emblems to earn (replaced with something else that I have not decided yet- I think maybe inventing items, what do you think?). So the Attack option would be a last resort or ammo conservation tactic. I have also changed the custom menu where everything (but Skill) is on the same screen for ease of use. Oh, and the Store option is no longer available. Buying/selling will be done by merchants and general NPCs you may come across.
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#9 |
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N-Gage 4 Life
Join Date: Aug 2005
Location: Cow Country
Posts: 1,153
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Re: Survival 2
Another update.
After mulling it over, I've come to a decision: that weapons cannot be acquired (and leveled up) through emblems. I have decided to replace them with actual 'skills' outside of that. It just... didn't make much sense, really. More to come on what I have replaced them with.
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