Since there is that you need a flag for each treasure chest for one item why not have one for multiple items here's how i did it.
First copy and paste the Chest item script
Here's mine for example
Script 428 Chest Item
Here are the edits i did.
1st. Make an item called Equipment. put this item in a script that is called...
005- Data: Substitute Database number for variable.
This should have.
Variable #134 (Item Number)
Record (Item) Equipment
Then here's the edit how i did it.
014- Target Data: Item +(Equipment)
015- Target Data: Item +(Iron Pipe)
016- Target Data: Item +(Baseball Cap)
017- Target Data: Item +(Garbage Can Lid)
018- 014- Target Data: Item +(Healing Cream)
019- Target Data: Item -(Equipment) [Remove Equipent from the inventory]
*020- Member Info (Character 1) Equip +Iron pipe
*If you want to have the character equip the item use this.
Now for the bag one. This will be short.
050- Party: Bag (Equipment) +1
051- Party: Bag (TreeBranch) +1
050- Party: Bag (Equipment) -1
That's all.
But there is also a way to make a Double Blow like skill.
First you need the script Act x2 which can be found in the defaults.
Script 219 Actx2
Data: Variable Battle Turns=(0 fixed) + (+2)
For this skill here's the example i did.
(Direct Effect) Skill
Name Double Blow
Note Attack Skill (x2)
Directing (Success) Normal Attack
(Crtical) Normal Attack
(Fail) Normal Attack
Flow 1
Turn End (Actx2) (Should this be put in Turn Start?)
Check Start: Start HP
Check Fail: Ban Ability
Effect Start: Technique
Consume: Consume HP 1
Flow 2 Multi Effect
*First Effect
*Second Effect
*(I wondered if i should put Consume HP 1 here in this script?)
Success Check: Skill Formula
Result Success (Attack Success)
(Crtical) Attack Crtical
(Custom) -None-
Fail: Attack Failure
Dodge: Attack Dodge
There's just one minor problem with this. when use use the attack the consupion takes effecy twice with the Attack x2 command but this will also make some interesting things for it.
First copy and paste the Chest item script
Here's mine for example
Script 428 Chest Item
Here are the edits i did.
1st. Make an item called Equipment. put this item in a script that is called...
005- Data: Substitute Database number for variable.
This should have.
Variable #134 (Item Number)
Record (Item) Equipment
Then here's the edit how i did it.
014- Target Data: Item +(Equipment)
015- Target Data: Item +(Iron Pipe)
016- Target Data: Item +(Baseball Cap)
017- Target Data: Item +(Garbage Can Lid)
018- 014- Target Data: Item +(Healing Cream)
019- Target Data: Item -(Equipment) [Remove Equipent from the inventory]
*020- Member Info (Character 1) Equip +Iron pipe
*If you want to have the character equip the item use this.
Now for the bag one. This will be short.
050- Party: Bag (Equipment) +1
051- Party: Bag (TreeBranch) +1
050- Party: Bag (Equipment) -1
That's all.
But there is also a way to make a Double Blow like skill.
First you need the script Act x2 which can be found in the defaults.
Script 219 Actx2
Data: Variable Battle Turns=(0 fixed) + (+2)
For this skill here's the example i did.
(Direct Effect) Skill
Name Double Blow
Note Attack Skill (x2)
Directing (Success) Normal Attack
(Crtical) Normal Attack
(Fail) Normal Attack
Flow 1
Turn End (Actx2) (Should this be put in Turn Start?)
Check Start: Start HP
Check Fail: Ban Ability
Effect Start: Technique
Consume: Consume HP 1
Flow 2 Multi Effect
*First Effect
*Second Effect
*(I wondered if i should put Consume HP 1 here in this script?)
Success Check: Skill Formula
Result Success (Attack Success)
(Crtical) Attack Crtical
(Custom) -None-
Fail: Attack Failure
Dodge: Attack Dodge
There's just one minor problem with this. when use use the attack the consupion takes effecy twice with the Attack x2 command but this will also make some interesting things for it.



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