I'm hoping this is possible, but I'm utterly stumped.
I'm creating Custom Shop scripts for most or all of the shops in my RM3 game, and I can't for the life of me figure out any good way to allow the player to sell items he doesn't need.
I plan to have over 200 (non-treasure) items in my game, and some of these are used as expendables in my Item Creation system or can be traded in events--thus, why I have to use Custom Shops rather than the normal Gold & Shop systems.
If necessary (as I'm also using custom scripts for Drops from enemies), I can track whenever a player buys or earns an item. However, I cannot (to my knowledge) track when the player uses or discards items.
What I'm hoping to do is create a Shop system where players can sell ANY item they are holding onto, to a Merchant, for Gold (or custom cash), and use that Gold/cash to buy any other item (assuming you have enough moolah).
If you create a meal or potion using Item Creation, I want you to be able to sell it later. But if you consume it during battle or exploration, I certainly don't want you be able to turn around and sell what you don't have!
Can you please help me think of something?
I'm creating Custom Shop scripts for most or all of the shops in my RM3 game, and I can't for the life of me figure out any good way to allow the player to sell items he doesn't need.
I plan to have over 200 (non-treasure) items in my game, and some of these are used as expendables in my Item Creation system or can be traded in events--thus, why I have to use Custom Shops rather than the normal Gold & Shop systems.
If necessary (as I'm also using custom scripts for Drops from enemies), I can track whenever a player buys or earns an item. However, I cannot (to my knowledge) track when the player uses or discards items.
What I'm hoping to do is create a Shop system where players can sell ANY item they are holding onto, to a Merchant, for Gold (or custom cash), and use that Gold/cash to buy any other item (assuming you have enough moolah).
If you create a meal or potion using Item Creation, I want you to be able to sell it later. But if you consume it during battle or exploration, I certainly don't want you be able to turn around and sell what you don't have!
Can you please help me think of something?





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