I'm pleased to announce that Hell's Dining Room is now available to the entire Pavilion!
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Summary
Hell's Dining Room is an Action/Puzzle game for RPGM3 that plays a bit like a cross between Diner Dash and Simon.
You are a waitress working under the irritable Chef Ramsey (yes, THAT Chef Ramsey) in a restaurant frequented by demons, monsters, and ugly American stereotypes alike. You will have to juggle the needs of up to ten guests, remembering their orders and bringing them their dishes before they become too impatient.
Serve a customer the correct dish, and they'll tip you and order their next course. Give a party perfect service and they'll even give you some sweet bonuses. Get even one dish wrong, and the offended guests will ATTACK you after the meal!
You have to fight them off in a quick but challenging RPG battle, where you use the skills and items you earned from other guests to pummel your unhappy customers. If they defeat you, it's Game Over!
Your goal is to earn as much money as you can in seven dinner services--assuming you can survive that long. The more money you earn, the higher your Rank. Can you reach the legendary "Dining Room Deity" Rank?
I refuse to slap an ESRB rating on my game, but please be aware that Hell's Dining Room contains moderately strong language and some coarse humor.
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***Highlights***
Hectic Real-Time Gameplay: Customers' statuses change in real-time as you move around the Dining Room (except, of course, when you're reading a message). You can't serve a customer while they are eating a previous course, and they will get impatient if you make them wait too long. Things get chaotic to say the least, and you'll need equal parts planning and quick thinking to pull through!
Never the Same Twice: A set of three "random number generator" variables dictate what customers order, what rewards you earn for good service, and so on. And since these change with both player decisions and with time (see above), they practically guarantee that your game (and strategy) will be different each time you play!
Power-Ups: Aside from money, items, and skills, you can also earn a variety of Special Dishes by giving a party good service. These are best used if you forget what a guest ordered and have a variety of different effects on gameplay. Plus, it's just amusing to see a guest run away, for example, after they realize you've added a laxative to their dinner!
In-game Tutorial: I'm planning on improving this with future builds of Hell's Dining Room, but the main character hosts an in-depth storyteller tutorial which will help you understand the game and its mechanics in case things get too confusing.
Tons of Personality: Finally, I didn't forget to just have fun with it. Each of the ten guests has their own distinct personality. You'll meet dysfunctional families; rivaling siblings; a wealthy lady who fancies herself God's gift to the world; a very irritated Bobby Flay; the most boring Treant ever; a grumbling salaryman; a precocious grade-schooler who knows karate; a downright disturbing rendition of The Burger King; and more!
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Wanna Play?
You can download the Enhanced Version of Hell's Dining Room here.
I'd truly appreciate any feedback, suggestions, or criticism you are willing to offer, and I promise to give them the thought and attention they deserve.
If there seems to be a lot of interest for Hell's Dining Room, I plan to create more levels for the game. This would involve new dining rooms, and a completely different (and tougher) set of customers and celebrities to serve, satisfy, and beat up. You'd play every level in a full game, progressing to a harder dining room after surviving a few dinner services. It would be a lot of work because of the inability to copy entire events in RM3, but I feel it would be well worth it if people are enjoying my game.
=======
Summary
Hell's Dining Room is an Action/Puzzle game for RPGM3 that plays a bit like a cross between Diner Dash and Simon.
You are a waitress working under the irritable Chef Ramsey (yes, THAT Chef Ramsey) in a restaurant frequented by demons, monsters, and ugly American stereotypes alike. You will have to juggle the needs of up to ten guests, remembering their orders and bringing them their dishes before they become too impatient.
Serve a customer the correct dish, and they'll tip you and order their next course. Give a party perfect service and they'll even give you some sweet bonuses. Get even one dish wrong, and the offended guests will ATTACK you after the meal!
You have to fight them off in a quick but challenging RPG battle, where you use the skills and items you earned from other guests to pummel your unhappy customers. If they defeat you, it's Game Over!
Your goal is to earn as much money as you can in seven dinner services--assuming you can survive that long. The more money you earn, the higher your Rank. Can you reach the legendary "Dining Room Deity" Rank?
I refuse to slap an ESRB rating on my game, but please be aware that Hell's Dining Room contains moderately strong language and some coarse humor.
=======
***Highlights***
Hectic Real-Time Gameplay: Customers' statuses change in real-time as you move around the Dining Room (except, of course, when you're reading a message). You can't serve a customer while they are eating a previous course, and they will get impatient if you make them wait too long. Things get chaotic to say the least, and you'll need equal parts planning and quick thinking to pull through!
Never the Same Twice: A set of three "random number generator" variables dictate what customers order, what rewards you earn for good service, and so on. And since these change with both player decisions and with time (see above), they practically guarantee that your game (and strategy) will be different each time you play!
Power-Ups: Aside from money, items, and skills, you can also earn a variety of Special Dishes by giving a party good service. These are best used if you forget what a guest ordered and have a variety of different effects on gameplay. Plus, it's just amusing to see a guest run away, for example, after they realize you've added a laxative to their dinner!
In-game Tutorial: I'm planning on improving this with future builds of Hell's Dining Room, but the main character hosts an in-depth storyteller tutorial which will help you understand the game and its mechanics in case things get too confusing.
Tons of Personality: Finally, I didn't forget to just have fun with it. Each of the ten guests has their own distinct personality. You'll meet dysfunctional families; rivaling siblings; a wealthy lady who fancies herself God's gift to the world; a very irritated Bobby Flay; the most boring Treant ever; a grumbling salaryman; a precocious grade-schooler who knows karate; a downright disturbing rendition of The Burger King; and more!
=======
Wanna Play?
You can download the Enhanced Version of Hell's Dining Room here.
I'd truly appreciate any feedback, suggestions, or criticism you are willing to offer, and I promise to give them the thought and attention they deserve.
If there seems to be a lot of interest for Hell's Dining Room, I plan to create more levels for the game. This would involve new dining rooms, and a completely different (and tougher) set of customers and celebrities to serve, satisfy, and beat up. You'd play every level in a full game, progressing to a harder dining room after surviving a few dinner services. It would be a lot of work because of the inability to copy entire events in RM3, but I feel it would be well worth it if people are enjoying my game.








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