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Another Castle

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    Another Castle

    The story
    The princess has been in captivity for some time now, until she was rescued by the Hero. But the hero realizes that she wasn't his princess. She was in another castle.
    With the old ruler of this castle mercilessly slaughtered by the hero, the Princess decides it's not a bad castle, and she decides to become the ruler of these unknown lands Will she be a benevolent ruler, or will she become the next Empress of Evil?

    Characters
    The fairy: An annoying talkative magical creature that grants you powers. She can then become a faithful sidekick. Or you can kill her.

    The prince: The only survivor of the late king. Possible love interest, If you don't kill him.

    Kitty: A cat inside a minisphere. It becomes a valuable party member if you choose the trainer class from the fairy. Or you can kill and find a stonger minimon.

    I think this is what I'll work out with once I'm done with Rincar (of I need a break from it)

    #2
    Re: Another Castle

    While I haven't really started this game, I've got quite a few ideas of what I want to do. (But haven't really given them MUCH thought to see if it's doable)

    This won't be a standard RPG, but a sim of sorts. (A princess sim!? I don't even know how to call it.
    Benevolence meter
    Most actions will add to your benevolence meter. Or subtract from it.
    High benevolence will make your people love you. Negative benevolence will make them fear you. Neutral benevolence. will make them get bored of you.

    Sanity meter
    Likewise, actions you make will have eventual consequences. If the meter depletes (You go completely insane) it's game over.
    How long will the princess hold her sanity?

    Other factors can influence both meters, like which pet you have, and who are you employing.

    Princess' chambers
    Every morning, your secretary will ask you for any special decree, or ask you to sign one.
    The decrees can vary according to your benevolence meter, and who your secretary is

    Audience Room
    Everyday, the princess will come here to hear her people out, or visits from anothe countries asking for alliances. Here you'll be able to help them, refuse their plea, among other things
    Example: A farmer explains that a band of orcs burned his house and his whole family. You can quickly send soldier to hunt the orcs, or you can recruit these merciless beings to do your bidding. The options you get depends on the dialog choices you make.


    Dungeon
    The princess can come here and decide to free, keep, or execute prisoners.

    Balcony
    The princess can show herself to the public. Will her people cheer her, be indifferent, or run in terror at the sight of her?

    Well, don't expect this anytime soon, but if you have an idea for a "request" (either from a villager or foreign country), you can post it here, and you might become the requester in the game if I use it. (Don't know how else to credit)
    The weirder and crazier, the better.

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